Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Harry Potter Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 125510" data-attributes="member: 2525"><p>Thank you all for your input. To those of you who hate Harry Potter, fair enough. I personally enjoyed the books.</p><p></p><p>I did not mean to imply I am running a Magic School, or a Potter campaign (though I am interested in the idea). I am running a game based on an "adventuring" school, which includes all of the basic D&D classes. </p><p></p><p>The players all started as first years at Mistwell University.</p><p></p><p>So far they accidently released the Dean's pet cockatrice, followed the pet down into the third year's training caves, where they encountered various riddles and traps (much of which was adapted from Gorgoland's Gauntlet from Dragon Annual 5) and eventually capturing the cockatrice and returning it.</p><p></p><p>Because they left evidence of their illegal entry into the training caves, they were punished and sent on detention. The first weekend they were sent to retrieve some herbs, and place an order for an upcoming spring festival, with a graduate of the school. There, they went through the Calzone Golem short adventure off the WOTC site, and had a couple of other short side adeventures from EnWorld's mini-encounter contest. </p><p></p><p>Next weekend of detention they were informed the school had receive a house as a gift in a will of a former student who died, and were sent to board up the house, inventory it's contents, and return with any portable items. The house was haunted, taken from a prior contest at EnWorld based on the WOTC site haunted mansion map (the soulscape painting entry).</p><p></p><p>I'm looking for ideas for future shorter adventures, though I have a major adventure in the works for the hapless students soon. Duels are a good idea, as are tests, and the festival offers some possibilities.</p><p></p><p>I have a full schedule and additional details at my site under Mark's Campaign in my sig line if anyone is interested.</p><p></p><p>Here are some of the class descriptions I offered my players recently:</p><p></p><p>Basic Communications – Diplomacy, Listen, Bluff, Sense Motive, and Intimidate (Prereq)</p><p></p><p> Advanced Communications – Communications + Innuendo, Read Lips</p><p></p><p>Basic Research and Intelligence Gathering * – Gather Information, Search, Spot (Prereq)</p><p></p><p> Advanced Research – Research + Decipher Script, Forgery, Knowledge (planes, some others)</p><p></p><p> Advanced Intelligence Gathering – Int. Gather + Hide, Move Silently, Disguise, Escape Artist, Pick Pocket</p><p></p><p>Basic Engineering & Sciences – Appraise, Craft (some), Profession (some), Knowledge (architecture & engineering, mathematics) (Prereq)</p><p></p><p> Advanced Engineering – Engineering + Disable Device, Use Magic Device, Alchemy, Open Lock</p><p></p><p>History * – Knowledge (local, history, geography, nobility & royalty, etc…)</p><p></p><p>Theatre & Music – Disguise, Perform, Profession (some), knowledge (arts) </p><p></p><p>Basic Physical Education * – Jump, Climb, Balance, Ride, Swim, Use Rope (Prereq)</p><p></p><p> Advanced Physical Education – PE + Tumble </p><p></p><p>Simple Melee Combat * – Simple weapon proficiency (Melee weapons), Simple Armor Proficiency, Shield Proficiency, Basic melee combat tactics (Prereq)</p><p></p><p> Advanced Melee Combat – Marshal weapon proficiency (Melee weapons), Medium and Heavy Armor Proficiency, advanced melee tactics</p><p></p><p>Simple Ranged Combat – Simple weapon proficiency (Ranged weapons), Basic ranged combat tactics (Prereq)</p><p></p><p> Advanced Ranged Combat - Marshal weapon proficiency (Ranged weapons), advanced ranged combat tactics</p><p></p><p>Ethics * – Knowledge (Religion, Planes) (Prereq)</p><p></p><p> Basic Divinity – Outsiders, Undead, Deities & Demigods, Knowledge (religion, planes)</p><p></p><p>Biology 1: Natural Animals – Animal Empathy, Handle Animal, Knowledge (nature), Natural Beasts (Animals, Beasts, Vermin) (Prereq)</p><p></p><p> Biology 2: Magical Beasts (Aberration , Constructs, Dragons, Elementals, Magical Beasts, Ooze, Fey, Shapechangers)</p><p></p><p> Biology 3: Humanoids (All races, Giants, Monstrous humanoids)</p><p></p><p> Advanced Biology 1: Dire & Legendary Animals, Giant Beasts, Giant Vermin</p><p></p><p>Nature and the Environment - Knowledge (nature, local), Wilderness Lore, Intuit Direction, Plants (Prereq)</p><p></p><p> Druidic Communication – Speak Language (Druidic), Advanced Animal Empathy</p><p></p><p>Basic Arcana – Magic (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation), Spellcraft, Knowledge (arcana)</p><p></p><p> Magic School focus: Abjuration (Requires either Basic Divinity or Basic Arcana)</p><p></p><p> Magic School focus: Conjuration</p><p></p><p> Magic School focus: Divination, Scry</p><p></p><p> Magic School focus: Enchantment</p><p></p><p> Magic School focus: Evocation</p><p></p><p> Magic School focus: Illusion</p><p></p><p> Magic School focus: Necromancy</p><p></p><p> Magic School focus: Transmutation</p><p></p><p>Familiars, Companions, and Magical Mounts: Advanced Handle Animal (requires Basic Divinity, Basic Arcana, or Biology 1)</p><p></p><p>Languages of the Realms * – Speak Language (Advanced Common, Dwarven, Elven) (Prereq)</p><p></p><p> Advanced Languages of the Realms I – Knowledge (Literature), Speak Language (Common Base) (Advanced Common, Halfling, Gnoll) </p><p> Advanced Languages of the Realms II – Speak Language (Dwarven Base) (Gnome, Goblin, Giant, Orc, Terran) </p><p> Advanced Languages of the Realms III – Speak Language (Elven Base) (Aquan, Sylvan, Undercommon)</p><p> Languages of the Planes I – Speak Language (Celestial, Draconic, Infernal)</p><p> Languages of the Planes II – Speak Language (Abyssal, Auran, Ignan, Others)</p><p></p><p>* Required First Year Course, either in first semester or second</p><p></p><p>A note on Feats – Feats are generally taught in more advanced courses within one of the major departments of the school. Here are some examples:</p><p></p><p>Engineering: Some Item Creation feats</p><p></p><p>Tower of Arcane Studies: Some Item Creation feats, arcane-focused metamagic feats</p><p></p><p>Temple of Divine Studies: Some Item Creation feats, divine-focused metamagic feats</p><p></p><p>Temple of Martial Arts: Alertness, Blind-fight, Combat Reflexes, Dodge, Expertise, Improved Trip, Improved Unarmed Strike, Iron Will, Lightening Reflexes, Stunning Fist, Whirlwind Attack</p><p></p><p>Chaos studies: Ambidexterity, Chaos Studies, Great Fortitude, Improved Bull Rush, Improved Initiative, Mobility, Run, Spring Attack, Sunder, Toughness, Quick Draw</p><p></p><p>The Arena: Armor Proficiency (heavy, medium, light), Shield proficiency, Melee Weapon Proficiency (melee simple, melee marshal, melee exotic), Cleave & Great Cleave, Combat Casting, Improved Critical, Improved Disarm, Improved Two-Weapon Fighting, Power Attack, Weapon Finesse (Melee), Weapon Focus (Melee), Weapon Specialization (Melee)</p><p></p><p>Archery Range: Ranged Weapon Proficiency (ranged simple, ranged marshal, ranged exotic), Defect Arrows, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Finesse (Ranged), Weapon Focus (Ranged), Weapon Specialization (Ranged)</p><p></p><p>Law Studies: Leadership</p><p></p><p>The Stables: Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Track, Trample</p><p></p><p>Skill Focus is taught at various locations on campus.</p><p></p><p>A Note on Prestige Classes: Prestige Class abilities are generally taught as graduate student courses.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 125510, member: 2525"] Thank you all for your input. To those of you who hate Harry Potter, fair enough. I personally enjoyed the books. I did not mean to imply I am running a Magic School, or a Potter campaign (though I am interested in the idea). I am running a game based on an "adventuring" school, which includes all of the basic D&D classes. The players all started as first years at Mistwell University. So far they accidently released the Dean's pet cockatrice, followed the pet down into the third year's training caves, where they encountered various riddles and traps (much of which was adapted from Gorgoland's Gauntlet from Dragon Annual 5) and eventually capturing the cockatrice and returning it. Because they left evidence of their illegal entry into the training caves, they were punished and sent on detention. The first weekend they were sent to retrieve some herbs, and place an order for an upcoming spring festival, with a graduate of the school. There, they went through the Calzone Golem short adventure off the WOTC site, and had a couple of other short side adeventures from EnWorld's mini-encounter contest. Next weekend of detention they were informed the school had receive a house as a gift in a will of a former student who died, and were sent to board up the house, inventory it's contents, and return with any portable items. The house was haunted, taken from a prior contest at EnWorld based on the WOTC site haunted mansion map (the soulscape painting entry). I'm looking for ideas for future shorter adventures, though I have a major adventure in the works for the hapless students soon. Duels are a good idea, as are tests, and the festival offers some possibilities. I have a full schedule and additional details at my site under Mark's Campaign in my sig line if anyone is interested. Here are some of the class descriptions I offered my players recently: Basic Communications – Diplomacy, Listen, Bluff, Sense Motive, and Intimidate (Prereq) Advanced Communications – Communications + Innuendo, Read Lips Basic Research and Intelligence Gathering * – Gather Information, Search, Spot (Prereq) Advanced Research – Research + Decipher Script, Forgery, Knowledge (planes, some others) Advanced Intelligence Gathering – Int. Gather + Hide, Move Silently, Disguise, Escape Artist, Pick Pocket Basic Engineering & Sciences – Appraise, Craft (some), Profession (some), Knowledge (architecture & engineering, mathematics) (Prereq) Advanced Engineering – Engineering + Disable Device, Use Magic Device, Alchemy, Open Lock History * – Knowledge (local, history, geography, nobility & royalty, etc…) Theatre & Music – Disguise, Perform, Profession (some), knowledge (arts) Basic Physical Education * – Jump, Climb, Balance, Ride, Swim, Use Rope (Prereq) Advanced Physical Education – PE + Tumble Simple Melee Combat * – Simple weapon proficiency (Melee weapons), Simple Armor Proficiency, Shield Proficiency, Basic melee combat tactics (Prereq) Advanced Melee Combat – Marshal weapon proficiency (Melee weapons), Medium and Heavy Armor Proficiency, advanced melee tactics Simple Ranged Combat – Simple weapon proficiency (Ranged weapons), Basic ranged combat tactics (Prereq) Advanced Ranged Combat - Marshal weapon proficiency (Ranged weapons), advanced ranged combat tactics Ethics * – Knowledge (Religion, Planes) (Prereq) Basic Divinity – Outsiders, Undead, Deities & Demigods, Knowledge (religion, planes) Biology 1: Natural Animals – Animal Empathy, Handle Animal, Knowledge (nature), Natural Beasts (Animals, Beasts, Vermin) (Prereq) Biology 2: Magical Beasts (Aberration , Constructs, Dragons, Elementals, Magical Beasts, Ooze, Fey, Shapechangers) Biology 3: Humanoids (All races, Giants, Monstrous humanoids) Advanced Biology 1: Dire & Legendary Animals, Giant Beasts, Giant Vermin Nature and the Environment - Knowledge (nature, local), Wilderness Lore, Intuit Direction, Plants (Prereq) Druidic Communication – Speak Language (Druidic), Advanced Animal Empathy Basic Arcana – Magic (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation), Spellcraft, Knowledge (arcana) Magic School focus: Abjuration (Requires either Basic Divinity or Basic Arcana) Magic School focus: Conjuration Magic School focus: Divination, Scry Magic School focus: Enchantment Magic School focus: Evocation Magic School focus: Illusion Magic School focus: Necromancy Magic School focus: Transmutation Familiars, Companions, and Magical Mounts: Advanced Handle Animal (requires Basic Divinity, Basic Arcana, or Biology 1) Languages of the Realms * – Speak Language (Advanced Common, Dwarven, Elven) (Prereq) Advanced Languages of the Realms I – Knowledge (Literature), Speak Language (Common Base) (Advanced Common, Halfling, Gnoll) Advanced Languages of the Realms II – Speak Language (Dwarven Base) (Gnome, Goblin, Giant, Orc, Terran) Advanced Languages of the Realms III – Speak Language (Elven Base) (Aquan, Sylvan, Undercommon) Languages of the Planes I – Speak Language (Celestial, Draconic, Infernal) Languages of the Planes II – Speak Language (Abyssal, Auran, Ignan, Others) * Required First Year Course, either in first semester or second A note on Feats – Feats are generally taught in more advanced courses within one of the major departments of the school. Here are some examples: Engineering: Some Item Creation feats Tower of Arcane Studies: Some Item Creation feats, arcane-focused metamagic feats Temple of Divine Studies: Some Item Creation feats, divine-focused metamagic feats Temple of Martial Arts: Alertness, Blind-fight, Combat Reflexes, Dodge, Expertise, Improved Trip, Improved Unarmed Strike, Iron Will, Lightening Reflexes, Stunning Fist, Whirlwind Attack Chaos studies: Ambidexterity, Chaos Studies, Great Fortitude, Improved Bull Rush, Improved Initiative, Mobility, Run, Spring Attack, Sunder, Toughness, Quick Draw The Arena: Armor Proficiency (heavy, medium, light), Shield proficiency, Melee Weapon Proficiency (melee simple, melee marshal, melee exotic), Cleave & Great Cleave, Combat Casting, Improved Critical, Improved Disarm, Improved Two-Weapon Fighting, Power Attack, Weapon Finesse (Melee), Weapon Focus (Melee), Weapon Specialization (Melee) Archery Range: Ranged Weapon Proficiency (ranged simple, ranged marshal, ranged exotic), Defect Arrows, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Finesse (Ranged), Weapon Focus (Ranged), Weapon Specialization (Ranged) Law Studies: Leadership The Stables: Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Track, Trample Skill Focus is taught at various locations on campus. A Note on Prestige Classes: Prestige Class abilities are generally taught as graduate student courses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Harry Potter Campaign Setting
Top