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Harry Potter, D&D, and the children's market
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<blockquote data-quote="delericho" data-source="post: 3673310" data-attributes="member: 22424"><p>I disagree with your first assertion. However, I certainly agree that there is a place for RPGs aimed at the children's market... but almost certainly not D&D.</p><p></p><p></p><p></p><p>I would hardly describe the latest Harry Potter as non-violent. In fact, ever since the end of Goblet of Fire the author has seemed downright bloodthirsty at times.</p><p></p><p>In any event, I am absolutely convinced that RPGs will not win a large audience amongst young teens (and pre-teens) by watering itself down in some foolish attempt to connect with them. Kids tend to be aware when they're being patronised and talked down to, and they tend not to like it. So, in terms of content, D&D is probably about right IMO.</p><p></p><p></p><p></p><p>Harry Potter has had the exact same absurd accusations levelled against it, and by the exact same people. And the name "Dungeons & Dragons" remains a lightning rod, in a manner that the same game by any other name would not.</p><p></p><p>I <em>do</em> see the advantage of a kids RPG, probably using a simplified version of the d20 rules (say, no multiclassing, no distinct races, no AoOs, and far fewer options generally). And, I would argue that a really strong game could be built by basing classes on Harry Potter-style magic, on Pokemon-style beast-trainers, and such things. (I would argue, though, that the best thing is <em>not</em> a "Pokemon RPG" or a "Harry Potter RPG", in the same way that D&D is not a "Lord of the Rings RPG" or a "Conan RPG", but draws inspiration from many sources, and so allows many different styles of play.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3673310, member: 22424"] I disagree with your first assertion. However, I certainly agree that there is a place for RPGs aimed at the children's market... but almost certainly not D&D. I would hardly describe the latest Harry Potter as non-violent. In fact, ever since the end of Goblet of Fire the author has seemed downright bloodthirsty at times. In any event, I am absolutely convinced that RPGs will not win a large audience amongst young teens (and pre-teens) by watering itself down in some foolish attempt to connect with them. Kids tend to be aware when they're being patronised and talked down to, and they tend not to like it. So, in terms of content, D&D is probably about right IMO. Harry Potter has had the exact same absurd accusations levelled against it, and by the exact same people. And the name "Dungeons & Dragons" remains a lightning rod, in a manner that the same game by any other name would not. I [i]do[/i] see the advantage of a kids RPG, probably using a simplified version of the d20 rules (say, no multiclassing, no distinct races, no AoOs, and far fewer options generally). And, I would argue that a really strong game could be built by basing classes on Harry Potter-style magic, on Pokemon-style beast-trainers, and such things. (I would argue, though, that the best thing is [i]not[/i] a "Pokemon RPG" or a "Harry Potter RPG", in the same way that D&D is not a "Lord of the Rings RPG" or a "Conan RPG", but draws inspiration from many sources, and so allows many different styles of play.) [/QUOTE]
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