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Harry Potter, D&D, and the children's market
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<blockquote data-quote="bento" data-source="post: 3673617" data-attributes="member: 36597"><p>There was a Pokemon RPG that came out about five years ago. My kids got one. It had a narrative book and large 4x6 cards for each pokemon you could collect. The book that came with it contained adventures that an adult would read as the set up, and the child would then interact in. I think we went through two of the adventures, and the typical set up was to have the child confront a new pokemon in the wild and battle it. There were some RP elements that you could play up if you wanted to.</p><p></p><p>As for kids not reading comics, they do read comics, but in the form of manga. I think most kids enjoy comics with protagonists more like themselves, hence the popularity of characters like Naruto, Luffy (One Piece), Ashe and Misty (Pokemon). </p><p></p><p>Personally, I think companies like Wizards know the best way to get to the kids market is through collectable games. RPing takes a big time investment that most kids don't have. Kids today have many more time commitments than we did. There are two ideas in today's society on kids and parents. The first is the idea that sports activities during childhood promote qualities that lead to successful adults, and the other is giving children more homework earlier in their academic career. So between homework and sports activities, children need short activities to help them decompress. Video games are good for this, as are watching a little television, or even better, DVDs. </p><p></p><p>You show most 10 to 14 year olds an RPG book today and they'll think its a cheat book for a video game. I once showed a group of kids this age the d20 Modern book and they couldn't 'grok' the idea of sitting around the table for hours with your friends playing this kind of game. </p><p></p><p>Here's a question I have. Except for the publishers and those that get direct monetary benefits, why should anyone care whether RPGs are growing or shrinking? I don't get this attitude about "we have to save the industry" or "we have to get the next generation involved." </p><p></p><p>Types of recreation come and go with the generations. Enjoy what you have and let the youth enjoy theirs. It always seems kinda creepy these marketing campaigns like baseball cards pushed this past year on younger boys. Fewer boys really don't care about baseball as much as their parents or grandparents. Let them enjoy their Yu-Gi-Ohs.</p></blockquote><p></p>
[QUOTE="bento, post: 3673617, member: 36597"] There was a Pokemon RPG that came out about five years ago. My kids got one. It had a narrative book and large 4x6 cards for each pokemon you could collect. The book that came with it contained adventures that an adult would read as the set up, and the child would then interact in. I think we went through two of the adventures, and the typical set up was to have the child confront a new pokemon in the wild and battle it. There were some RP elements that you could play up if you wanted to. As for kids not reading comics, they do read comics, but in the form of manga. I think most kids enjoy comics with protagonists more like themselves, hence the popularity of characters like Naruto, Luffy (One Piece), Ashe and Misty (Pokemon). Personally, I think companies like Wizards know the best way to get to the kids market is through collectable games. RPing takes a big time investment that most kids don't have. Kids today have many more time commitments than we did. There are two ideas in today's society on kids and parents. The first is the idea that sports activities during childhood promote qualities that lead to successful adults, and the other is giving children more homework earlier in their academic career. So between homework and sports activities, children need short activities to help them decompress. Video games are good for this, as are watching a little television, or even better, DVDs. You show most 10 to 14 year olds an RPG book today and they'll think its a cheat book for a video game. I once showed a group of kids this age the d20 Modern book and they couldn't 'grok' the idea of sitting around the table for hours with your friends playing this kind of game. Here's a question I have. Except for the publishers and those that get direct monetary benefits, why should anyone care whether RPGs are growing or shrinking? I don't get this attitude about "we have to save the industry" or "we have to get the next generation involved." Types of recreation come and go with the generations. Enjoy what you have and let the youth enjoy theirs. It always seems kinda creepy these marketing campaigns like baseball cards pushed this past year on younger boys. Fewer boys really don't care about baseball as much as their parents or grandparents. Let them enjoy their Yu-Gi-Ohs. [/QUOTE]
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