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Harry Potter d20 -need some help
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<blockquote data-quote="Xythlord" data-source="post: 1896590" data-attributes="member: 14212"><p>I like the new schools C. Baize, and will probably use a bunch of that in my game, thanks. </p><p></p><p>JimAde, I am going to use the casting modifiers that you posted as they are the same thing that I had envisioned, just written better. I'm not so sure that there needs to be a conversion process in the game for when the characters get older. Some of the 4th and 5th year students are pretty formidable as it is. I figured with d20 modern the students should be anywhere from 4th to 7th level by their 7th year.</p><p></p><p>As for learning new spells, well I took the following idea from Wheel of Time and modified it. I get to control what the characters learn, but allows a very flexible system.</p><p></p><p><strong>Spellcraft</strong>(Int; Exclusive skill; Trained Only)</p><p>Use this skill to identify spells as they are cast or spells already in place, and to learn new spells from books or other casters.</p><p><strong>Magical Check:</strong> You can identify spells and magic effects.</p><p>Additionally, certain spells allow you to gain information about magic provided that you make a Spellcraft check as detailed in the spell description.</p><p><strong>Try Again:</strong> See below.</p><p><strong>Time:</strong> Unless otherwise indicated, using the Spellcraft skill is a standard action.</p><p></p><p></p><p>DC Task</p><p>10 + ½ skill check Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) You can’t try again.</p><p>10 + ½ skill check Learn a spell from a book. You can’t try again for that spell until you gain at least 1 rank in Spellcraft.</p><p>15 Identify materials created or shaped by magic, such as noting that an iron wall is the result of a Conjuration. You can’t try again.</p><p>15 + ½ skill check Identify a spell that’s already in place and in effect. (You must be able to see or detect the effects of the spell.) You can’t try again.</p><p>20 + ½ skill check Learn a spell from watching it being cast. You can’t try again for that spell until you gain at least 1 rank in Spellcraft.</p><p>20 + ½ skill check After rolling a saving throw against a spell targeted at you, determine what spell was cast upon you. This is a reaction.</p><p>20 Identify a potion. This takes 1 minute.</p><p>25 Draw a diagram to augment casting a spell (+2 bonus to casting check), Takes 10 minutes. You can’t try again.</p><p>25 Identify a spell or ability hidden on a magic item.</p><p>25 or higher Understand a strange or unique magical effect. You can’t try again.</p></blockquote><p></p>
[QUOTE="Xythlord, post: 1896590, member: 14212"] I like the new schools C. Baize, and will probably use a bunch of that in my game, thanks. JimAde, I am going to use the casting modifiers that you posted as they are the same thing that I had envisioned, just written better. I'm not so sure that there needs to be a conversion process in the game for when the characters get older. Some of the 4th and 5th year students are pretty formidable as it is. I figured with d20 modern the students should be anywhere from 4th to 7th level by their 7th year. As for learning new spells, well I took the following idea from Wheel of Time and modified it. I get to control what the characters learn, but allows a very flexible system. [B]Spellcraft[/B](Int; Exclusive skill; Trained Only) Use this skill to identify spells as they are cast or spells already in place, and to learn new spells from books or other casters. [B]Magical Check:[/B] You can identify spells and magic effects. Additionally, certain spells allow you to gain information about magic provided that you make a Spellcraft check as detailed in the spell description. [B]Try Again:[/B] See below. [B]Time:[/B] Unless otherwise indicated, using the Spellcraft skill is a standard action. DC Task 10 + ½ skill check Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) You can’t try again. 10 + ½ skill check Learn a spell from a book. You can’t try again for that spell until you gain at least 1 rank in Spellcraft. 15 Identify materials created or shaped by magic, such as noting that an iron wall is the result of a Conjuration. You can’t try again. 15 + ½ skill check Identify a spell that’s already in place and in effect. (You must be able to see or detect the effects of the spell.) You can’t try again. 20 + ½ skill check Learn a spell from watching it being cast. You can’t try again for that spell until you gain at least 1 rank in Spellcraft. 20 + ½ skill check After rolling a saving throw against a spell targeted at you, determine what spell was cast upon you. This is a reaction. 20 Identify a potion. This takes 1 minute. 25 Draw a diagram to augment casting a spell (+2 bonus to casting check), Takes 10 minutes. You can’t try again. 25 Identify a spell or ability hidden on a magic item. 25 or higher Understand a strange or unique magical effect. You can’t try again. [/QUOTE]
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