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<blockquote data-quote="Kafen" data-source="post: 5462440" data-attributes="member: 11273"><p>So, I have a rough draft of the Salamander. The age progression thing seems to be where you could have really old ones. So, I put the age tier at 0, 10, 100, 1000+ </p><p></p><p>This is the rough draft. I am tempted to link the burning touch to any melee attack and call it a special ability.</p><p></p><p>The below stats are without age adjustments. Only advancement mods according to size are in place. Age is just the reference at this point.</p><p></p><p>Plus, I need to figure out a range on its breath weapon.</p><p></p><p>And yes, I know the ones in the books did not breath fire. It is just a beta one. the final result could be without the breath weapon.</p><p></p><p>=================================</p><p></p><p>Salamander, Fresh (newborn): CR 1; Fine Magical Beast (Fire); HD 2d10+4 (Magical Beast) ; hp 15; Init +3; Spd 20; AC:21 (Flatfooted:18 Touch:21); Atk +8 base melee, +13 base ranged; +8 (1d2-2, Bite); +8 (1-2, 2 Claw); +8 (1d6-2, Burning Touch); +13 (1d3, Breath Weapon); SQ: Immunity: Fire (Ex), Darkvision (Ex): 60 ft., Low-light Vision (Ex); AL CN; SV Fort +5, Ref +6, Will +0; STR 7, DEX 16, CON 14, INT 10, WIS 10, CHA 6.</p><p>Skills: Concentration +5, Hide +19, Jump -5, Listen +2, Spot +4, Survival +2. </p><p>Feats: Alertness.</p><p></p><p>Salamander, Ancient (1000 year old): CR ?; Medium Magical Beast (Fire); HD 20d10+60 (Magical Beast) ; hp 170; Init -1; Spd 20; AC:9 (Flatfooted:9 Touch:9); Atk +23 base melee, +19 base ranged; +23 (1d8+4, Bite); +23 (1d6+3, 2 Claw); +23 (4d6+4, Burning Touch); +19 (2d6, Breath Weapon); SQ: Immunity: Fire (Ex), Darkvision (Ex): 60 ft., Low-light Vision (Ex); AL CN; SV Fort +15, Ref +13, Will +6; STR 17, DEX 8, CON 16, INT 10, WIS 10, CHA 6.</p><p>Skills: Balance +1, Concentration +10, Escape Artist +1, Jump +18, Listen +2, Spot +11, Survival +11. </p><p>Feats: Acrobatic, Agile, Alertness, Cleave, Combat Reflexes, Lightning Reflexes, Power Attack.</p><p></p><p>Description: Born in the heart of a fire, it is a small lizard that fuels itself on flames. It thrives in the fire that creates it, and it dies in six hours once it leaves the flames of its birth. The lizard is often playful which tends to spread the originial fire of its birth. Most people use salamander blood for its magical properties which gives it value to healers.</p><p></p><p>The coloring of the salamander tends to match the color of the fire from its birth. White fire creates white salamanders while red fire creates red salamanders. They can have a blend of colors from the fire, too. So, virtually any color of salamander if possible.</p><p></p><p>The blood functions as both a spell of Cure Moderate Wounds and confers limited regeneration upon the person imbibing the potion. It grants a living being Regeneration 2 for six minutes which makes it a popular choice for battle.</p></blockquote><p></p>
[QUOTE="Kafen, post: 5462440, member: 11273"] So, I have a rough draft of the Salamander. The age progression thing seems to be where you could have really old ones. So, I put the age tier at 0, 10, 100, 1000+ This is the rough draft. I am tempted to link the burning touch to any melee attack and call it a special ability. The below stats are without age adjustments. Only advancement mods according to size are in place. Age is just the reference at this point. Plus, I need to figure out a range on its breath weapon. And yes, I know the ones in the books did not breath fire. It is just a beta one. the final result could be without the breath weapon. ================================= Salamander, Fresh (newborn): CR 1; Fine Magical Beast (Fire); HD 2d10+4 (Magical Beast) ; hp 15; Init +3; Spd 20; AC:21 (Flatfooted:18 Touch:21); Atk +8 base melee, +13 base ranged; +8 (1d2-2, Bite); +8 (1-2, 2 Claw); +8 (1d6-2, Burning Touch); +13 (1d3, Breath Weapon); SQ: Immunity: Fire (Ex), Darkvision (Ex): 60 ft., Low-light Vision (Ex); AL CN; SV Fort +5, Ref +6, Will +0; STR 7, DEX 16, CON 14, INT 10, WIS 10, CHA 6. Skills: Concentration +5, Hide +19, Jump -5, Listen +2, Spot +4, Survival +2. Feats: Alertness. Salamander, Ancient (1000 year old): CR ?; Medium Magical Beast (Fire); HD 20d10+60 (Magical Beast) ; hp 170; Init -1; Spd 20; AC:9 (Flatfooted:9 Touch:9); Atk +23 base melee, +19 base ranged; +23 (1d8+4, Bite); +23 (1d6+3, 2 Claw); +23 (4d6+4, Burning Touch); +19 (2d6, Breath Weapon); SQ: Immunity: Fire (Ex), Darkvision (Ex): 60 ft., Low-light Vision (Ex); AL CN; SV Fort +15, Ref +13, Will +6; STR 17, DEX 8, CON 16, INT 10, WIS 10, CHA 6. Skills: Balance +1, Concentration +10, Escape Artist +1, Jump +18, Listen +2, Spot +11, Survival +11. Feats: Acrobatic, Agile, Alertness, Cleave, Combat Reflexes, Lightning Reflexes, Power Attack. Description: Born in the heart of a fire, it is a small lizard that fuels itself on flames. It thrives in the fire that creates it, and it dies in six hours once it leaves the flames of its birth. The lizard is often playful which tends to spread the originial fire of its birth. Most people use salamander blood for its magical properties which gives it value to healers. The coloring of the salamander tends to match the color of the fire from its birth. White fire creates white salamanders while red fire creates red salamanders. They can have a blend of colors from the fire, too. So, virtually any color of salamander if possible. The blood functions as both a spell of Cure Moderate Wounds and confers limited regeneration upon the person imbibing the potion. It grants a living being Regeneration 2 for six minutes which makes it a popular choice for battle. [/QUOTE]
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