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Harry Potter d20?
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<blockquote data-quote="Arani Korden" data-source="post: 959859" data-attributes="member: 271"><p>After pondering for a while, this is <strong>What I'd Do (tm)</strong> Take it for what it's worth.</p><p></p><p>I'd run an Urban Arcana game set in a Hogwarts-like school, instead of trying to specifically recreate the Potterverse. This would enable a focus on duplicating the feel of the books, rather than having to worry about details. Plus, it'd be less work, and I'm lazy.</p><p></p><p>Students would all have either the Hedge Wizard or the Novitiate background from the Urban Arcana book. This would give them access to both a limited degree of spellcasting and (through the Arcane Skills feat) Use Magic Device as a class skill. With UMD and a school-supplied variety of training scrolls, wands, etc. the students could experiment with a variety of magic while occasionally failing spectacularly. (For those without the UA book, the backgrounds and feats can be found <a href="http://www.amazon.com/exec/obidos/tg/detail/-/0786926597/ref=lib_rd_ss_TT01/103-0377430-2655829?v=glance&s=books&vi=reader&img=4#reader-link" target="_blank">here</a> - yes, it's all legal and stuff.) Conveniently, neither background has an age limit, and used togethere they'd allow for a full range of base classes. (Privately, I think that Harry's a Fast hero, Ron's Dedicated, and Hermione's Smart (obviously.))</p><p></p><p>Races - most pcs would be human (with the UA shadowkind human providing for a split similar to Muggle-born and Wizarding families), with maybe one player running a goblin or gnome or half-ogre or whatever.</p><p></p><p>As far as houses go; between the core d20 Modern book and UA, there are four spellcasting Advanced Calsses. Four classes, four houses - you could map each house to a class, saying that the houses approach training differently; I'd kinda like to see the Techno-mage focused house myself. Or not, since the Hogwarts houses don't seem to vary that much in training.</p><p></p><p>Anyway, just some thoughts. I'd really like to see this game get off the ground.</p></blockquote><p></p>
[QUOTE="Arani Korden, post: 959859, member: 271"] After pondering for a while, this is [b]What I'd Do (tm)[/b] Take it for what it's worth. I'd run an Urban Arcana game set in a Hogwarts-like school, instead of trying to specifically recreate the Potterverse. This would enable a focus on duplicating the feel of the books, rather than having to worry about details. Plus, it'd be less work, and I'm lazy. Students would all have either the Hedge Wizard or the Novitiate background from the Urban Arcana book. This would give them access to both a limited degree of spellcasting and (through the Arcane Skills feat) Use Magic Device as a class skill. With UMD and a school-supplied variety of training scrolls, wands, etc. the students could experiment with a variety of magic while occasionally failing spectacularly. (For those without the UA book, the backgrounds and feats can be found [URL=http://www.amazon.com/exec/obidos/tg/detail/-/0786926597/ref=lib_rd_ss_TT01/103-0377430-2655829?v=glance&s=books&vi=reader&img=4#reader-link]here[/URL] - yes, it's all legal and stuff.) Conveniently, neither background has an age limit, and used togethere they'd allow for a full range of base classes. (Privately, I think that Harry's a Fast hero, Ron's Dedicated, and Hermione's Smart (obviously.)) Races - most pcs would be human (with the UA shadowkind human providing for a split similar to Muggle-born and Wizarding families), with maybe one player running a goblin or gnome or half-ogre or whatever. As far as houses go; between the core d20 Modern book and UA, there are four spellcasting Advanced Calsses. Four classes, four houses - you could map each house to a class, saying that the houses approach training differently; I'd kinda like to see the Techno-mage focused house myself. Or not, since the Hogwarts houses don't seem to vary that much in training. Anyway, just some thoughts. I'd really like to see this game get off the ground. [/QUOTE]
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