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Harry-Potter Like 4e Game - Need Ideas for Challenges
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<blockquote data-quote="Mistwell" data-source="post: 4366050" data-attributes="member: 2525"><p>I am about to run a Harry-Potter like game (I've run this before in 3e, and it worked pretty well).</p><p></p><p>Players will play students at Mistwell University, a point of light that attracts some of the most promising younger people, to study the martial, divine, and arcane disciplines. I have a full University map, list of professors, what they teach, their personalities, class schedule, etc.. Last time adventures usually centered on various detention missions the students were given by their house professor.</p><p></p><p>The first adventure will involve The Testing Grounds as a mid-term exam. The Testing Grounds are a series of dungeon-like rooms, administered by a professor who will accompany the party (but not intervene except in accordance with the exam rules). The rooms are intended to challenge the students as individuals and as a group, and their scores will be compared to other individuals and groups from their class to assign a final grade for the exam.</p><p></p><p>Rooms should involve Skill Challenges, Traps, Puzzles, and Combat. The Testing Grounds are intended to be non-lethal in nature (though accidents can happen). The professor assigned to oversee the exam will give the students instructions for each new room, provide any equipment that the room may require, and offer hints if the challenge allows for such hints.</p><p></p><p>I intend to draw heavily on the excellent series of adventures by author Jonathan Richards in various Dungeon articles over the years, such as the Challenge of the Champions adventures. Sadly I cannot use the great "Gorgoldand's Gauntlet" from Dungeon #87, because my players have already been through a variation on that adventure. Challenge of the Champions includes:</p><p></p><p>Challenge of Champions 1 (Dungeon #58, March 1996, AD&D-2nd)</p><p>Challenge of Champions 2 (Dungeon #69, July 1998, AD&D-2nd)</p><p>Challenge of Champions 3 (Dungeon #80, May 2000, AD&D-2nd)</p><p>Challenge of Champions 4 (Dungeon #91, March 2002, D&D-3E)</p><p>Challenge of CHampions 5 (Dungeon #108, March 2004, D&D-3E)</p><p>Challenge of Champions 6 (Dungeon #138, Sep 2006, D&D-3.5E)</p><p></p><p>Of course, a lot of that will take some serious adaptation efforts to make them playable in 4e.</p><p></p><p>What I'd like is some ideas for additional challenges (or adapting anything from those Challenge of the Champion articles to 4e). The setting is pretty light-hearted (at least at this point), and fantastical. Any kind of high-magic "color" for the rooms is acceptable (and a good idea). </p><p></p><p>Anyone have some ideas?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4366050, member: 2525"] I am about to run a Harry-Potter like game (I've run this before in 3e, and it worked pretty well). Players will play students at Mistwell University, a point of light that attracts some of the most promising younger people, to study the martial, divine, and arcane disciplines. I have a full University map, list of professors, what they teach, their personalities, class schedule, etc.. Last time adventures usually centered on various detention missions the students were given by their house professor. The first adventure will involve The Testing Grounds as a mid-term exam. The Testing Grounds are a series of dungeon-like rooms, administered by a professor who will accompany the party (but not intervene except in accordance with the exam rules). The rooms are intended to challenge the students as individuals and as a group, and their scores will be compared to other individuals and groups from their class to assign a final grade for the exam. Rooms should involve Skill Challenges, Traps, Puzzles, and Combat. The Testing Grounds are intended to be non-lethal in nature (though accidents can happen). The professor assigned to oversee the exam will give the students instructions for each new room, provide any equipment that the room may require, and offer hints if the challenge allows for such hints. I intend to draw heavily on the excellent series of adventures by author Jonathan Richards in various Dungeon articles over the years, such as the Challenge of the Champions adventures. Sadly I cannot use the great "Gorgoldand's Gauntlet" from Dungeon #87, because my players have already been through a variation on that adventure. Challenge of the Champions includes: Challenge of Champions 1 (Dungeon #58, March 1996, AD&D-2nd) Challenge of Champions 2 (Dungeon #69, July 1998, AD&D-2nd) Challenge of Champions 3 (Dungeon #80, May 2000, AD&D-2nd) Challenge of Champions 4 (Dungeon #91, March 2002, D&D-3E) Challenge of CHampions 5 (Dungeon #108, March 2004, D&D-3E) Challenge of Champions 6 (Dungeon #138, Sep 2006, D&D-3.5E) Of course, a lot of that will take some serious adaptation efforts to make them playable in 4e. What I'd like is some ideas for additional challenges (or adapting anything from those Challenge of the Champion articles to 4e). The setting is pretty light-hearted (at least at this point), and fantastical. Any kind of high-magic "color" for the rooms is acceptable (and a good idea). Anyone have some ideas? [/QUOTE]
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