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Harry-Potter Like 4e Game - Need Ideas for Challenges
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<blockquote data-quote="Mistwell" data-source="post: 4377179" data-attributes="member: 2525"><p>OK, maybe that was too broad a question, what with 50 views and 0 responses <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>So here is a more specific question.</p><p></p><p></p><p>I have an encounter I want to introduce to the party, and a setting for the encounter, but I need to link the two and come up with a convincing means to get the party from the setting to the encounter.</p><p></p><p>Here is the background on the setting for this "episode". It's a bit long, so you may be able to just skip to the bolded area.</p><p></p><p>Biggest Tailor Shop EVAR</p><p></p><p>Party is told to go to a Wayport location already scouted briefly by a guardsman group and deemed to be relatively safe and civilized. Villagers said something about a clothing manufacturer based there, and the party is asked to establish friendly relations with this trade group, since cloth is used for a variety of war-time efforts such as sails, uniforms, carrying sacks, backpacks, shoes, etc..</p><p></p><p>The party is sent through and told the gate will re-open in 24 hours, and it is expected the party will spend the night with the locals. In case of emergency they are given residuum that allows them to open the gate again, but warned not to use it unless matters are dire.</p><p></p><p>When the party arrives in the village on the other side they are directed down the road to the Zah'keys Cloth Emporium. </p><p></p><p>Zah'keys is a grand building, 25 stories tall (think similar to the bath house in the movie Spirited Away):</p><p></p><p><img src="http://images.allmoviephoto.com/2002_Spirited_Away/spirited_away_002.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>It serves as a common destination for travelers from many worlds to purchase fine and specialty clothing and other cloth items, and they are always happy to welcome guests from a new world. </p><p></p><p>The complex is full of fanciful creatures. They are greeted by an animal-humanoid (frog man maybe?), and initially shown to their rooms by some Lumpus, which are white fluff balls about two feet in diameter that roll on the ground and sprout eyes and appendages seemingly at random, and communicate by vibrating such that their high-pitched squeak seems to emanate from all over their bodies.</p><p></p><p>After being shown to their quarters, the party is given a tour of the facilities:</p><p></p><p>a) a massive boiler room, b) Silkworm room, c) greenhouse room for growing plants used for clothing (like cotton), d) spinners room, e) weavers room, f) dyers room, g) threaders room, h) hand stitcher's room, i) sewers room, j) cutters room, k) pleater's room, l) steaming and pressing rooms, m) specialty room like fluting and collars, n) embroidery room, o) guest rooms with visitors there to choose styles and fabrics and colors and to be measured and fitted, p) management rooms, q) employee private rooms, r) break room, and cook, s) packers room, t) inventory room and warehousing, u) salesmen, v) engineer, w) laundry room, x) bug room for breeding bugs for dyes, etc.</p><p></p><p><strong>That's the setting. Now I am working on establishing the challenges, and this is where I could use some help.</strong></p><p></p><p>LAUNDRY ROOM ENCOUNTER</p><p></p><p>One encounter I would like to work in here is the laundry room. I need to get the players to fall down a twisting long laundry shoot and be spit out into the laundry room. The laundry room is full of soiled and clean cloths (in different areas) and filled with giant slugs. The slugs swallow the dirty clothing, and their digestive juices consume all dirt and grime on the clothing, and then they spit the clothing back out in pristine condition, and someone comes to collect it and bring it to the steam/press room. </p><p></p><p>The players will have to fight off the giant slugs (hopefully they choose to knock them unconscious rather than kill them, as killing them will upset the proprietors).</p><p></p><p><strong>So, how do I get the players to fall down the shoot to the laundry room? I do not want the proprietors to be secretly evil or anything.</strong></p><p></p><p>One possible link may be found with a later encounter, so I will outline some of the encounters in case it's helpful. But, the link does not have to come from those encounters, as long as it's a decently convincing way to get them down the laundry shoot.</p><p></p><p>One encounter may involve joining the workers in their time off as they play a game, possibly a riddle or puzzle game, possibly wrestling, I am not sure. Not sure how I could work that into the laundry room problem I have, but just in case someone has an idea I thought I would mention it.</p><p></p><p>The next series of encounters is more likely to have a decent link to the laundry room.</p><p></p><p>At some point the party will learn that a large group of wealthy giant-beings are also guests that night. Not sure if these are actual giants or just something big and fanciful, but whatever it is it's something that would require a lot of cloth in their clothing (enough to excite the proprietor of the Emporium that he is going to make a good deal of money from these clients, and will treat them well and give them good rooms).</p><p></p><p>In the middle of the night (actually near morning), the place will go crazy. Common objects in the Emporium will animate and attack everyone. Workers will run around made trying to fend off tea pots and brooms, sewing needles and irons, scissors and cloth, and every sort of every day object you might find in such a factory.</p><p></p><p>While the party is fending off the animated items, one of them will note that perhaps the chaos is a cover for theft. The giant creatures will try and slink away with magic cloth, and perhaps they are no longer giant anymore but merely had been hiding behind an illusion or shapeshifting? </p><p></p><p>Regardless, the next encounter after the animated objects will be a chase scene. I am thinking a run through the factory, down (or up) some big wooden stairs along the outside of the building, possibly through some rooms that would pose a challenge like the bug room and the steam room, etc.. Give the party the opportunity to catch some of the fleeing thieves, but make sure at least one gets away by flight (perhaps they have natural wings, jump on board a flying creature, or perhaps they steal a flying contraption to make their escape).</p><p></p><p>At this point the Emporium owner will offer the party a generous reward if they are willing to pursue the thieves and retrieve his magic cloth. He will loan the party his flying machine for the pursuit (and piloting the machine and chasing after the thieves will be the next encounter).</p><p></p><p>I have a lot more after that, but it's outside the Emporium so not helpful for getting the players into that laundry room.</p><p></p><p>If someone can think of a way to work the laundry room encounter into that, cool. However, the encounter cannot take so long that it lets the thieves get away completely - I need the party in hot pursuit so they can follow the thieves in the air.</p><p></p><p>In addition, if someone can think of a link to the laundry room encounter aside from the animated objects and chase scene (or the workers game), that would be great too!</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4377179, member: 2525"] OK, maybe that was too broad a question, what with 50 views and 0 responses :) So here is a more specific question. I have an encounter I want to introduce to the party, and a setting for the encounter, but I need to link the two and come up with a convincing means to get the party from the setting to the encounter. Here is the background on the setting for this "episode". It's a bit long, so you may be able to just skip to the bolded area. Biggest Tailor Shop EVAR Party is told to go to a Wayport location already scouted briefly by a guardsman group and deemed to be relatively safe and civilized. Villagers said something about a clothing manufacturer based there, and the party is asked to establish friendly relations with this trade group, since cloth is used for a variety of war-time efforts such as sails, uniforms, carrying sacks, backpacks, shoes, etc.. The party is sent through and told the gate will re-open in 24 hours, and it is expected the party will spend the night with the locals. In case of emergency they are given residuum that allows them to open the gate again, but warned not to use it unless matters are dire. When the party arrives in the village on the other side they are directed down the road to the Zah'keys Cloth Emporium. Zah'keys is a grand building, 25 stories tall (think similar to the bath house in the movie Spirited Away): [IMG]http://images.allmoviephoto.com/2002_Spirited_Away/spirited_away_002.jpg[/IMG] It serves as a common destination for travelers from many worlds to purchase fine and specialty clothing and other cloth items, and they are always happy to welcome guests from a new world. The complex is full of fanciful creatures. They are greeted by an animal-humanoid (frog man maybe?), and initially shown to their rooms by some Lumpus, which are white fluff balls about two feet in diameter that roll on the ground and sprout eyes and appendages seemingly at random, and communicate by vibrating such that their high-pitched squeak seems to emanate from all over their bodies. After being shown to their quarters, the party is given a tour of the facilities: a) a massive boiler room, b) Silkworm room, c) greenhouse room for growing plants used for clothing (like cotton), d) spinners room, e) weavers room, f) dyers room, g) threaders room, h) hand stitcher's room, i) sewers room, j) cutters room, k) pleater's room, l) steaming and pressing rooms, m) specialty room like fluting and collars, n) embroidery room, o) guest rooms with visitors there to choose styles and fabrics and colors and to be measured and fitted, p) management rooms, q) employee private rooms, r) break room, and cook, s) packers room, t) inventory room and warehousing, u) salesmen, v) engineer, w) laundry room, x) bug room for breeding bugs for dyes, etc. [B]That's the setting. Now I am working on establishing the challenges, and this is where I could use some help.[/B] LAUNDRY ROOM ENCOUNTER One encounter I would like to work in here is the laundry room. I need to get the players to fall down a twisting long laundry shoot and be spit out into the laundry room. The laundry room is full of soiled and clean cloths (in different areas) and filled with giant slugs. The slugs swallow the dirty clothing, and their digestive juices consume all dirt and grime on the clothing, and then they spit the clothing back out in pristine condition, and someone comes to collect it and bring it to the steam/press room. The players will have to fight off the giant slugs (hopefully they choose to knock them unconscious rather than kill them, as killing them will upset the proprietors). [B]So, how do I get the players to fall down the shoot to the laundry room? I do not want the proprietors to be secretly evil or anything.[/B] One possible link may be found with a later encounter, so I will outline some of the encounters in case it's helpful. But, the link does not have to come from those encounters, as long as it's a decently convincing way to get them down the laundry shoot. One encounter may involve joining the workers in their time off as they play a game, possibly a riddle or puzzle game, possibly wrestling, I am not sure. Not sure how I could work that into the laundry room problem I have, but just in case someone has an idea I thought I would mention it. The next series of encounters is more likely to have a decent link to the laundry room. At some point the party will learn that a large group of wealthy giant-beings are also guests that night. Not sure if these are actual giants or just something big and fanciful, but whatever it is it's something that would require a lot of cloth in their clothing (enough to excite the proprietor of the Emporium that he is going to make a good deal of money from these clients, and will treat them well and give them good rooms). In the middle of the night (actually near morning), the place will go crazy. Common objects in the Emporium will animate and attack everyone. Workers will run around made trying to fend off tea pots and brooms, sewing needles and irons, scissors and cloth, and every sort of every day object you might find in such a factory. While the party is fending off the animated items, one of them will note that perhaps the chaos is a cover for theft. The giant creatures will try and slink away with magic cloth, and perhaps they are no longer giant anymore but merely had been hiding behind an illusion or shapeshifting? Regardless, the next encounter after the animated objects will be a chase scene. I am thinking a run through the factory, down (or up) some big wooden stairs along the outside of the building, possibly through some rooms that would pose a challenge like the bug room and the steam room, etc.. Give the party the opportunity to catch some of the fleeing thieves, but make sure at least one gets away by flight (perhaps they have natural wings, jump on board a flying creature, or perhaps they steal a flying contraption to make their escape). At this point the Emporium owner will offer the party a generous reward if they are willing to pursue the thieves and retrieve his magic cloth. He will loan the party his flying machine for the pursuit (and piloting the machine and chasing after the thieves will be the next encounter). I have a lot more after that, but it's outside the Emporium so not helpful for getting the players into that laundry room. If someone can think of a way to work the laundry room encounter into that, cool. However, the encounter cannot take so long that it lets the thieves get away completely - I need the party in hot pursuit so they can follow the thieves in the air. In addition, if someone can think of a link to the laundry room encounter aside from the animated objects and chase scene (or the workers game), that would be great too! [/QUOTE]
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