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<blockquote data-quote="Wolv0rine" data-source="post: 3291024" data-attributes="member: 9045"><p>My own take on wands in the magic system of my campaign world took a good bit of inspiration from Potterverse wands. While I've been holding a great deal of the mechanics created for that world close to my chest, I'll throw out how I did wands just because it fits this thread and might be helpful to people, and C&C are always good things.</p><p></p><p><strong>Wands:</strong> A wand can take many forms, but in essence is a shaft between one and two feet long. A wand’s primary function is to increase the power of its wielder. Before a character may benefit from a wand, she must attune herself to it. This is a process in which she must align her own magical pattern with that of the wand, creating a kind of synergistic empathy between the two. The character must study the wand’s magical pattern in a quiet, peaceful place for 1 day, then make a Spellcraft check (DC: 10+1 per wand’s creator level*). If the Spellcraft check fails, the wand’s pattern is too complex for her to comprehend, and the process cannot be attempted again until the characters Spellcraft skill increases. If the character succeeds in the Spellcraft check, then she must make a Will save to align her magical pattern with that of the wand. If this check fails, she suffers arcane burn, if the check succeeds, then the character and the wand have become aligned. A wand will not function for anyone who has not been aligned with it.</p><p>Once the character and the wand are aligned, the wand will increase the wielder’s effective caster level by 1 level for every pt. of Int. bonus of the wielder so long as the wand is held.</p><p></p><p>* Like Staves in my magic system, the default creator level -- if you don't want to work out the creator, is 8th level.</p><p>~The first line allows for wands to take a number of different, but basically themed or similar or recognizable forms. My favorite wand from the Potterverse is Lucious Malfoy's cane-wand in the movie. That thing was All Style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 3291024, member: 9045"] My own take on wands in the magic system of my campaign world took a good bit of inspiration from Potterverse wands. While I've been holding a great deal of the mechanics created for that world close to my chest, I'll throw out how I did wands just because it fits this thread and might be helpful to people, and C&C are always good things. [b]Wands:[/b] A wand can take many forms, but in essence is a shaft between one and two feet long. A wand’s primary function is to increase the power of its wielder. Before a character may benefit from a wand, she must attune herself to it. This is a process in which she must align her own magical pattern with that of the wand, creating a kind of synergistic empathy between the two. The character must study the wand’s magical pattern in a quiet, peaceful place for 1 day, then make a Spellcraft check (DC: 10+1 per wand’s creator level*). If the Spellcraft check fails, the wand’s pattern is too complex for her to comprehend, and the process cannot be attempted again until the characters Spellcraft skill increases. If the character succeeds in the Spellcraft check, then she must make a Will save to align her magical pattern with that of the wand. If this check fails, she suffers arcane burn, if the check succeeds, then the character and the wand have become aligned. A wand will not function for anyone who has not been aligned with it. Once the character and the wand are aligned, the wand will increase the wielder’s effective caster level by 1 level for every pt. of Int. bonus of the wielder so long as the wand is held. * Like Staves in my magic system, the default creator level -- if you don't want to work out the creator, is 8th level. ~The first line allows for wands to take a number of different, but basically themed or similar or recognizable forms. My favorite wand from the Potterverse is Lucious Malfoy's cane-wand in the movie. That thing was All Style. :) [/QUOTE]
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