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General Tabletop Discussion
*Dungeons & Dragons
Harshest House Rule (in use)?
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<blockquote data-quote="Lanefan" data-source="post: 9482630" data-attributes="member: 29398"><p>Level drain, item destruction on failed save, and system shock-resurrection checks are all in my game, but not as house rules: they came in the tin with the rest of the game.</p><p></p><p>Probably the harshest actual house rule I have is that I make casters roll to aim or place their AoE spells; which means yes, those spells can be fumbled. We do have crits and fumbles on nat 20 and nat 1 respectively, but both need a bespoke confirm roll which reduces the frequency considerably.</p><p></p><p>[USER=52734]@Stormonu[/USER] - why would fumbles not apply to ranged combat? I mean, sometimes bowstrings can snap, missiles of any kind can hit an ally rather than a foe, the shooter or thrower can wrench a thumb in the process, etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9482630, member: 29398"] Level drain, item destruction on failed save, and system shock-resurrection checks are all in my game, but not as house rules: they came in the tin with the rest of the game. Probably the harshest actual house rule I have is that I make casters roll to aim or place their AoE spells; which means yes, those spells can be fumbled. We do have crits and fumbles on nat 20 and nat 1 respectively, but both need a bespoke confirm roll which reduces the frequency considerably. [USER=52734]@Stormonu[/USER] - why would fumbles not apply to ranged combat? I mean, sometimes bowstrings can snap, missiles of any kind can hit an ally rather than a foe, the shooter or thrower can wrench a thumb in the process, etc. [/QUOTE]
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Harshest House Rule (in use)?
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