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Harshest House Rule (in use)?
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<blockquote data-quote="Guest 7037866" data-source="post: 9486767"><p>THIS...</p><p></p><p>AND THIS...</p><p></p><p>are two VERY different typs of players IME and IMO.</p><p></p><p>I am fine with the first kind. I know a lot about D&D, but I don't know your setting, etc. And no, I don't have the time to "do homework" for your game if I am playing a INT 18 PC. I always expect my PC might know things about the world I won't know, and heck YOU as DM might not have even thought of yet!</p><p></p><p>A "campaign summary" detailing background info on the kingdom, gods, history which is a couple pages? Fine, I'm all for that. But reading books, watching videos, etc.? No, thank you. That is way too extreme for something that is a hobby; and I am the type who takes my D&D VERY SERIOUSLY!!!. I expect players to show up on time, be respectful and prepared, pay attention on other players' turns, know their character and what that character can do.</p><p></p><p>I do NOT expect the player to be as strong as their character, as smart, as agile, etc. A player with normal strength isn't made to bench press 500 lbs in order to show their PC can break down the iron-bound door, are they? You don't take them outside and have them leap 20' across the road to show their PC can leap over a chasm, do you?</p><p></p><p>Because frankly, asking players to "learn your stuff and do the homework" is IMO the same as telling them to go work on their benchpress before they show up for the game to play their STR 20 fighter or they don't get to add the +5 bonus to attack and damage rolls.</p><p></p><p>A lot of players can even put in the effort to "learn your material" and take notes, but might not be able to solve some puzzle you give them. Maybe they just suck at puzzles or the puzzle is too complex for them? But their INT 18 PC <em>if they existed IRL</em> could do it no problem. And that is why the rolls exist. To give PCs the chance to do things the players might not (or even CAN NOT) possibly do.</p><p></p><p>Now, the second type of player I can totally sympathize about. I don't want goof offs, no-shows, always-on-their-smartphone players, either.</p><p></p><p>But to expect a player who shows up, pays attention, contributes through roleplay, etc. to expect to "learn about your world/setting" and everything that entails is, actually, the first really harsh rule I've seen in this thread. Frankly, I can't imagine anyone I've <em>ever</em> played with in my entire life (were easily talking well into the hundreds of players!) jiving with this. Now, as I said before, having a few pages of background reading to get an idea for the setting and such is perfectly reasonable IMO, but it sounds like you are asking for way more than that and IMO you should count your blessings you even have a group to play with!</p><p></p><p>Personally, I am hoping your rule is coming off as sounding much harsher than it actually is in practice...</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9486767"] THIS... AND THIS... are two VERY different typs of players IME and IMO. I am fine with the first kind. I know a lot about D&D, but I don't know your setting, etc. And no, I don't have the time to "do homework" for your game if I am playing a INT 18 PC. I always expect my PC might know things about the world I won't know, and heck YOU as DM might not have even thought of yet! A "campaign summary" detailing background info on the kingdom, gods, history which is a couple pages? Fine, I'm all for that. But reading books, watching videos, etc.? No, thank you. That is way too extreme for something that is a hobby; and I am the type who takes my D&D VERY SERIOUSLY!!!. I expect players to show up on time, be respectful and prepared, pay attention on other players' turns, know their character and what that character can do. I do NOT expect the player to be as strong as their character, as smart, as agile, etc. A player with normal strength isn't made to bench press 500 lbs in order to show their PC can break down the iron-bound door, are they? You don't take them outside and have them leap 20' across the road to show their PC can leap over a chasm, do you? Because frankly, asking players to "learn your stuff and do the homework" is IMO the same as telling them to go work on their benchpress before they show up for the game to play their STR 20 fighter or they don't get to add the +5 bonus to attack and damage rolls. A lot of players can even put in the effort to "learn your material" and take notes, but might not be able to solve some puzzle you give them. Maybe they just suck at puzzles or the puzzle is too complex for them? But their INT 18 PC [I]if they existed IRL[/I] could do it no problem. And that is why the rolls exist. To give PCs the chance to do things the players might not (or even CAN NOT) possibly do. Now, the second type of player I can totally sympathize about. I don't want goof offs, no-shows, always-on-their-smartphone players, either. But to expect a player who shows up, pays attention, contributes through roleplay, etc. to expect to "learn about your world/setting" and everything that entails is, actually, the first really harsh rule I've seen in this thread. Frankly, I can't imagine anyone I've [I]ever[/I] played with in my entire life (were easily talking well into the hundreds of players!) jiving with this. Now, as I said before, having a few pages of background reading to get an idea for the setting and such is perfectly reasonable IMO, but it sounds like you are asking for way more than that and IMO you should count your blessings you even have a group to play with! Personally, I am hoping your rule is coming off as sounding much harsher than it actually is in practice... [/QUOTE]
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