Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Harshest House Rule (in use)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9486969" data-attributes="member: 6684958"><p>Maybe sometimes, but often they are combined.</p><p></p><p>Well, Harsh is in the Title.</p><p></p><p>No.</p><p></p><p>My real problem here is the DM involvement. A player character can use strength to do something, I don't have to stop the game and explain to the player the right way to lift with their knees. But when the player snoozes and says "DM tell me what my character would know" and I have to stop the game and tell a player information.</p><p></p><p></p><p></p><p>Not the same thing. I also require players know the game rules and I do not give the players free time or pause the game while they flip through a book to "find something".</p><p></p><p>I agree with the idea, for others games. Just not my game. </p><p></p><p>Well, it is only harsh to a certain group of players. Plenty of players, ones that want to know more lore in general, like "home work". Sally is clueless about elves, but she is happy to read the Ye Old Handbook of Elves. Then during the next game she knows and uses all sorts of elven lore in the game play.</p><p></p><p>Many players are fine with learning things through role play. So instead of just saying "DM tell me stuff", the player has their character talk to an NPC and learn stuff.</p><p></p><p></p><p>Well....maybe more Harsh.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9486969, member: 6684958"] Maybe sometimes, but often they are combined. Well, Harsh is in the Title. No. My real problem here is the DM involvement. A player character can use strength to do something, I don't have to stop the game and explain to the player the right way to lift with their knees. But when the player snoozes and says "DM tell me what my character would know" and I have to stop the game and tell a player information. Not the same thing. I also require players know the game rules and I do not give the players free time or pause the game while they flip through a book to "find something". I agree with the idea, for others games. Just not my game. Well, it is only harsh to a certain group of players. Plenty of players, ones that want to know more lore in general, like "home work". Sally is clueless about elves, but she is happy to read the Ye Old Handbook of Elves. Then during the next game she knows and uses all sorts of elven lore in the game play. Many players are fine with learning things through role play. So instead of just saying "DM tell me stuff", the player has their character talk to an NPC and learn stuff. Well....maybe more Harsh. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Harshest House Rule (in use)?
Top