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Harshest House Rule (in use)?
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<blockquote data-quote="Lanefan" data-source="post: 9501464" data-attributes="member: 29398"><p>Indeed. I've always seen magic items as kind of easy come, easy go.</p><p></p><p>Level drains can (most of the time) be restored at a monetary cost, or the character can choose to re-earn the lost level the hard way.</p><p></p><p>Poison isn't usually much of a problem after 4th level, IME, and at 4th or lower they're getting killed by all sorts of things anyway of which poison is but one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I ran the numbers a while back regarding what killed characters in our games, and poison was surprisingly far down the list. By far the most common cause of opposition-caused death was adventurer-like opponents (anything from local bandits to evil wizards to pirates, etc.), then Giants, then Dragons. Poison was about 10th on the list, and (again to my surprise) traps were even lower.</p><p></p><p>The most dangerous thing they've faced over the years, however, has been themselves. Friendly fire, in-party murders, unlucky fumbles, party-caused wild magic surges, etc., etc. - in total from 1981 to today, "own party" stands as the most common cause of character death.</p><p></p><p>As a player I try to do it this way* but constantly get asked by others "but how many points of curing do you need!?"</p><p></p><p>* - though maybe without the specific categories; as in if I'm at 6 h.p. out of 55 when someone asks my condition I might say "I'm a hurtin' unit" one time and "I'm a bit wobbly" the next or "That thing hit me hard" another time, depending on the situation and-or what I-as-player think of at the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9501464, member: 29398"] Indeed. I've always seen magic items as kind of easy come, easy go. Level drains can (most of the time) be restored at a monetary cost, or the character can choose to re-earn the lost level the hard way. Poison isn't usually much of a problem after 4th level, IME, and at 4th or lower they're getting killed by all sorts of things anyway of which poison is but one. :) I ran the numbers a while back regarding what killed characters in our games, and poison was surprisingly far down the list. By far the most common cause of opposition-caused death was adventurer-like opponents (anything from local bandits to evil wizards to pirates, etc.), then Giants, then Dragons. Poison was about 10th on the list, and (again to my surprise) traps were even lower. The most dangerous thing they've faced over the years, however, has been themselves. Friendly fire, in-party murders, unlucky fumbles, party-caused wild magic surges, etc., etc. - in total from 1981 to today, "own party" stands as the most common cause of character death. As a player I try to do it this way* but constantly get asked by others "but how many points of curing do you need!?" * - though maybe without the specific categories; as in if I'm at 6 h.p. out of 55 when someone asks my condition I might say "I'm a hurtin' unit" one time and "I'm a bit wobbly" the next or "That thing hit me hard" another time, depending on the situation and-or what I-as-player think of at the time. :) [/QUOTE]
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