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hartsford spin off from mass combat
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<blockquote data-quote="jasper" data-source="post: 259895" data-attributes="member: 277"><p>This is the city I create using the DMG break down,</p><p>Population 5000 adults</p><p>Break down per 100 total</p><p>Humans 75 3750</p><p>Halflings 20 1000</p><p>Dwarf 1 50</p><p>Gnome 1 50</p><p>Half-orc 1 50</p><p>Elf 1 50</p><p>Half-elf 1 50</p><p>Total break down </p><p>Population 6250 5000 adults 1250 kids</p><p>1st level</p><p>Commers 4098</p><p>Warriors 225</p><p>Experts 125</p><p>Aristocrats 20 human 5 halflings</p><p></p><p>Note Halflings are higher due how I wanted the population to break down.</p><p>Gp limit 5000 gp free cash 3,750,000</p><p></p><p>Temples Fharlanghn neutral GP 3000 coin 9600 in art</p><p>Clerics 7th hp 49 AC 20 +7 to hit d8 fort +8 ref +2 will +9 spells 6/6/5/4/2</p><p>2 1st HP 16 AC 18 +3 to hit d8 fort +5 ref ?1 will +5 spells 4/4 DMG 51</p><p></p><p>Bards 3rd HP 16 AC 14 +4 to hit d8 saves +2/+4/+2 spells 3/2</p><p>Halfling 2nd HP 11 AC 14 +3 to hit d8 saves +1/+4/+2 spells 3/1 DMG 50</p><p></p><p>Fighters 4 th, 2 2 nd, 3 1 st</p><p></p><p>Temple Heioruneous is lawful good. It is the largest temple. GP 4290 coin 38610 art </p><p>Clerics 9th hp 62 AC 20 to hit +8/+3 d8 saves +9/+3/+1 spells 6/6/6/5/5/3</p><p>3rd hp 23 AC 19 to hit +4 d8 saves +5/+0/+5 spells 4/4/3 </p><p>2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51</p><p></p><p>Monks 10 th, 3 5 th, 4 3 rd, 8 1 st</p><p></p><p>Paladins 7 th, 2 2nd, 3 1st DMG 54</p><p></p><p>Rangers 3 1st DMG 54</p><p></p><p>Yondalla largest halfling lawful good GP 14000 coin 42000 art</p><p>Clerics 10th Hp 68 AC 20 to hit +9/+4 d8 saves +10/+3/+12 spells 6/6/6/5/5/3</p><p> 8th hp 55 AC 19 to hit +8/+4 d8 saves +9/+2/+9 spells 6/6/5/5/3</p><p> 6th hp 42 AC 18 to hit +6 d8 saves +8/+2/+9 spells 5/5/5/4</p><p>2 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4</p><p>4 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4</p><p>8 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51</p><p></p><p>Monks 9 th, DMG 53, 2 ? 5 th, 4 3 rd, 8 1 st</p><p>Paladins 7 th, 4th Harry, 3 rd, 4 ? 1st</p><p>Ranger 4 1st </p><p></p><p>Temple Mordanin lawful good dwarf GP 4725 coin 14175 art</p><p>Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4</p><p> 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51</p><p>Fighters 2 1 st DMG 53</p><p>Adept 10th DMG 37, 2 1st</p><p></p><p>Temple Wee Jas lawful neutral GP 4150 coin 12450 art</p><p>Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4 DMG 51</p><p> 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3</p><p>Sorcerer 5 th DMG 56</p><p>Adept 8 th DMG 37, 1st</p><p></p><p>St Cuthbert GP 4550 coin 13650 art</p><p>Cleric 7th hp 49 AC 20 to hit +7 d8 saves +8/+2/+9 spells 6/6/5/4/2 DMG 51</p><p>Paladin 4th</p><p>Adepts 5 th, 3 rd, 1 st</p><p></p><p>Temple of Erythniul CE GP 1100 coin 500 art hidden in dock section</p><p>Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4</p><p> 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51</p><p>Fighter 2 1st</p><p>Adept 4 th, 4 1 st </p><p></p><p>Temple of Nerull GP 1500 coin 750 art hidden in dock section</p><p>Cleric 6th hp 42 AC 18 to hit +6 d8 saves +8/+2/+9 spells 5/5/5/4</p><p>3 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4</p><p>6 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4</p><p>12 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51</p><p>Adepts 7 1st</p><p></p><p>Temple Pelor True neutral GP 2400 coin 7200 in art</p><p>Cleric 3rd hp 23 AC 19 to hit +4 d8 saves +5/+0/+5 spells 4/4/3</p><p>2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51</p><p>Fighter 2nd, 2 1st</p><p>Adept 4 th, 2 nd, 1 st</p><p></p><p>Temple of Kord cg GP 2800 coin 8400 art </p><p>Cleric 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4</p><p>2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51</p><p>Fighter 3 2nd ,3 1st DMG 53</p><p></p><p>Adept 5 th, 3 rd, 4 1 st DMG 37</p><p></p><p>Temple of Ehlonna all halflings NG out side city GP 3975 coin 11975 art</p><p>Druids 7th DMG 52, 2- 4 th, 2 2nd, 8 1st</p><p>Rangers 7th, , 3 rd, 1st</p><p></p><p>Temple of Obad-Hai all humans out side city GP 4375 coin 13125 art</p><p>Druid 7th DMG 52 2- 4th 1-2nd , 8 - 1st</p><p>Rangers 5 th , 3 rd, 1 st</p><p></p><p>Town Guard total 62</p><p>Day Shift</p><p>Warrior 12th +12/+7/+2 61 HP William</p><p>Lt 6th +6/+1 36 hp Al, Barry, Charlie</p><p>Sgt 3rd +3 18 hp George, Harry, Iain</p><p>Reg 1st +1 8 5# per patrol</p><p>Demihuman 1st +1 8 elf, halfling, gnome or dwarf</p><p></p><p>Reserve Jail GP 1000 gp Guards carry 20 gp </p><p>Reg 1st +1 8 5#</p><p>Demihuman 1st +1 8 elf, halfling, gnome or dwarf</p><p></p><p>Night shift</p><p>Warrior 11th +11/+6/+1 69 HP Richard Halfling</p><p>Lt 5th +5 30 hp David, Ed, Fred</p><p>Sgt 3rd +3 18 hp James Kerry Larry</p><p>Reg 1st +1 8 5# per patrol</p><p>Demihuman 1st +1 8 elf, halfling, gnome or dwarf</p><p></p><p>NOTE I think I did some adjustment to the watch.</p><p></p><p>High Town Magic School GP 6000 coin 17775 good</p><p>Wizard 10 th, 5 th, 2 ?3 rd, 2 1st</p><p>Sorcerer 2 1st</p><p>Mark up is 25 %</p><p></p><p>Half Town Merlin School of Magic GP 4550 coin 13650 goods</p><p>Wizard 9 th, 2 ? 4th, 2 2nd, 2 1st DMG 57</p><p>Mark up is 10%</p><p></p><p>Larry School of Fighters Halfling GP 5425 coin 16275 goods</p><p>Fighter 10 th DMG 53, 5 th, 3 rd, 3 1st DMG 53</p><p></p><p>Barry?s barbarian Mercs all half orcs GP 4275 coin 12825 goods</p><p>Barbarian 8th DMG 49, 2 5th, 4 3rd, 8 1 st DMG 49</p><p></p><p>Thieves Guild 4 4th one elf, 4 3rd one is gnome, 8 2nd, 24 1 st DMG 55</p><p></p><p>Aristocrats? human halflings DMG 38 </p><p> 17 th 16th</p><p>2 8th 8th</p><p>4 4th 4th </p><p>8 2nd </p><p></p><p>Experts human halfling DMG 39</p><p> 14th 13th</p><p>2 7th 6th</p><p>4 3rd 3rd</p><p></p><p>Commoners 17th 14th DMG 38</p><p>2 9th 7th</p><p>4 5th 4th</p><p>8 3rd 2nd</p><p></p><p>Fighters 13th x DMG 53</p><p> 7 th </p><p> 7th elf</p><p>3 4th 3rd</p><p>2 2nd x</p><p>5 x 1st</p><p></p><p>Paladins 2nd 3rd DMG 54</p><p>5 1st x</p><p></p><p>Ranger 9th 3 rd DMG 54</p><p> 5th x</p><p>3 3rd 1st</p><p></p><p>Barbarian 10th human, 2 - 5 th, 4 ? 3rd, 8 1st DMG 49</p><p></p><p>Bards 12th 8th page 50 DMG</p><p>2 6th 4th</p><p>4 3rd 2nd</p><p>8 1st 1st</p><p></p><p>Sorcerer 9th 9 th DMG 56</p><p>2 x 5th</p><p>4 3rd 3rd</p><p>5 1st (8) 1st</p><p></p><p>Wizard 5th 3rd DMG 57</p><p>2 x 2nd</p><p>4 1st (6) 1st</p></blockquote><p></p>
[QUOTE="jasper, post: 259895, member: 277"] This is the city I create using the DMG break down, Population 5000 adults Break down per 100 total Humans 75 3750 Halflings 20 1000 Dwarf 1 50 Gnome 1 50 Half-orc 1 50 Elf 1 50 Half-elf 1 50 Total break down Population 6250 5000 adults 1250 kids 1st level Commers 4098 Warriors 225 Experts 125 Aristocrats 20 human 5 halflings Note Halflings are higher due how I wanted the population to break down. Gp limit 5000 gp free cash 3,750,000 Temples Fharlanghn neutral GP 3000 coin 9600 in art Clerics 7th hp 49 AC 20 +7 to hit d8 fort +8 ref +2 will +9 spells 6/6/5/4/2 2 1st HP 16 AC 18 +3 to hit d8 fort +5 ref ?1 will +5 spells 4/4 DMG 51 Bards 3rd HP 16 AC 14 +4 to hit d8 saves +2/+4/+2 spells 3/2 Halfling 2nd HP 11 AC 14 +3 to hit d8 saves +1/+4/+2 spells 3/1 DMG 50 Fighters 4 th, 2 2 nd, 3 1 st Temple Heioruneous is lawful good. It is the largest temple. GP 4290 coin 38610 art Clerics 9th hp 62 AC 20 to hit +8/+3 d8 saves +9/+3/+1 spells 6/6/6/5/5/3 3rd hp 23 AC 19 to hit +4 d8 saves +5/+0/+5 spells 4/4/3 2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51 Monks 10 th, 3 5 th, 4 3 rd, 8 1 st Paladins 7 th, 2 2nd, 3 1st DMG 54 Rangers 3 1st DMG 54 Yondalla largest halfling lawful good GP 14000 coin 42000 art Clerics 10th Hp 68 AC 20 to hit +9/+4 d8 saves +10/+3/+12 spells 6/6/6/5/5/3 8th hp 55 AC 19 to hit +8/+4 d8 saves +9/+2/+9 spells 6/6/5/5/3 6th hp 42 AC 18 to hit +6 d8 saves +8/+2/+9 spells 5/5/5/4 2 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4 4 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4 8 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51 Monks 9 th, DMG 53, 2 ? 5 th, 4 3 rd, 8 1 st Paladins 7 th, 4th Harry, 3 rd, 4 ? 1st Ranger 4 1st Temple Mordanin lawful good dwarf GP 4725 coin 14175 art Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51 Fighters 2 1 st DMG 53 Adept 10th DMG 37, 2 1st Temple Wee Jas lawful neutral GP 4150 coin 12450 art Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4 DMG 51 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 Sorcerer 5 th DMG 56 Adept 8 th DMG 37, 1st St Cuthbert GP 4550 coin 13650 art Cleric 7th hp 49 AC 20 to hit +7 d8 saves +8/+2/+9 spells 6/6/5/4/2 DMG 51 Paladin 4th Adepts 5 th, 3 rd, 1 st Temple of Erythniul CE GP 1100 coin 500 art hidden in dock section Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51 Fighter 2 1st Adept 4 th, 4 1 st Temple of Nerull GP 1500 coin 750 art hidden in dock section Cleric 6th hp 42 AC 18 to hit +6 d8 saves +8/+2/+9 spells 5/5/5/4 3 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4 6 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4 12 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51 Adepts 7 1st Temple Pelor True neutral GP 2400 coin 7200 in art Cleric 3rd hp 23 AC 19 to hit +4 d8 saves +5/+0/+5 spells 4/4/3 2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51 Fighter 2nd, 2 1st Adept 4 th, 2 nd, 1 st Temple of Kord cg GP 2800 coin 8400 art Cleric 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4 2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51 Fighter 3 2nd ,3 1st DMG 53 Adept 5 th, 3 rd, 4 1 st DMG 37 Temple of Ehlonna all halflings NG out side city GP 3975 coin 11975 art Druids 7th DMG 52, 2- 4 th, 2 2nd, 8 1st Rangers 7th, , 3 rd, 1st Temple of Obad-Hai all humans out side city GP 4375 coin 13125 art Druid 7th DMG 52 2- 4th 1-2nd , 8 - 1st Rangers 5 th , 3 rd, 1 st Town Guard total 62 Day Shift Warrior 12th +12/+7/+2 61 HP William Lt 6th +6/+1 36 hp Al, Barry, Charlie Sgt 3rd +3 18 hp George, Harry, Iain Reg 1st +1 8 5# per patrol Demihuman 1st +1 8 elf, halfling, gnome or dwarf Reserve Jail GP 1000 gp Guards carry 20 gp Reg 1st +1 8 5# Demihuman 1st +1 8 elf, halfling, gnome or dwarf Night shift Warrior 11th +11/+6/+1 69 HP Richard Halfling Lt 5th +5 30 hp David, Ed, Fred Sgt 3rd +3 18 hp James Kerry Larry Reg 1st +1 8 5# per patrol Demihuman 1st +1 8 elf, halfling, gnome or dwarf NOTE I think I did some adjustment to the watch. High Town Magic School GP 6000 coin 17775 good Wizard 10 th, 5 th, 2 ?3 rd, 2 1st Sorcerer 2 1st Mark up is 25 % Half Town Merlin School of Magic GP 4550 coin 13650 goods Wizard 9 th, 2 ? 4th, 2 2nd, 2 1st DMG 57 Mark up is 10% Larry School of Fighters Halfling GP 5425 coin 16275 goods Fighter 10 th DMG 53, 5 th, 3 rd, 3 1st DMG 53 Barry?s barbarian Mercs all half orcs GP 4275 coin 12825 goods Barbarian 8th DMG 49, 2 5th, 4 3rd, 8 1 st DMG 49 Thieves Guild 4 4th one elf, 4 3rd one is gnome, 8 2nd, 24 1 st DMG 55 Aristocrats? human halflings DMG 38 17 th 16th 2 8th 8th 4 4th 4th 8 2nd Experts human halfling DMG 39 14th 13th 2 7th 6th 4 3rd 3rd Commoners 17th 14th DMG 38 2 9th 7th 4 5th 4th 8 3rd 2nd Fighters 13th x DMG 53 7 th 7th elf 3 4th 3rd 2 2nd x 5 x 1st Paladins 2nd 3rd DMG 54 5 1st x Ranger 9th 3 rd DMG 54 5th x 3 3rd 1st Barbarian 10th human, 2 - 5 th, 4 ? 3rd, 8 1st DMG 49 Bards 12th 8th page 50 DMG 2 6th 4th 4 3rd 2nd 8 1st 1st Sorcerer 9th 9 th DMG 56 2 x 5th 4 3rd 3rd 5 1st (8) 1st Wizard 5th 3rd DMG 57 2 x 2nd 4 1st (6) 1st [/QUOTE]
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