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*Dungeons & Dragons
"Harvesting" a dragon corpse for magic items
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<blockquote data-quote="kbrakke" data-source="post: 7151598" data-attributes="member: 6781797"><p>I too had players harvest a dragon, mine was more simple, but I actually like the mini game idea. Mine was a simple skill based on which part they wanted to harvest., but the skill challenge style sounds better.</p><p></p><p>As for what they make, I based mine off of the Dragon Scale Mail. They could craft light, medium or heavy and each had its own rider based on that. Firstly, I did not add any extra AC bonuses, You either made Studded Leather, Scale, or Splint equivalent armor. (I am wary of any extra AC bonuses in 5e). And based on how heavy it was it got a different ability. Light armor would be advantage on saves vs breath weapon, medium armor would be no stealth penalty and acts as adamantine, and heavy armor gave the resistance. Then each of them got a special rider based on dragon type. So they killed a dragon turtle which gave them a swim speed and advantage on stealth checks to avoid being seen if the armor was wet (Lasts for an hour). They were unsuccessful with the red dragon, but it would have been Light - Resistance to Fire, Medium - You can use the scales as a close range create bonfire (30 ft probably[This one was the weakest idea, would need more work]), and Heavy - Deal 1d6 fire damage to people attacking you. </p><p></p><p>I didn't delve in to making magic weapons because they kept failing those checks. </p><p></p><p>But I love the idea, I would just try and make each set of weapons or armor feel unique. Definitely start with stuff from the DMG as a base, but given that the item they are crafting is one of the kind, the ability should be too. Perhaps even letting the players mix and match from a list of options is best if they are crafting it themselves.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 7151598, member: 6781797"] I too had players harvest a dragon, mine was more simple, but I actually like the mini game idea. Mine was a simple skill based on which part they wanted to harvest., but the skill challenge style sounds better. As for what they make, I based mine off of the Dragon Scale Mail. They could craft light, medium or heavy and each had its own rider based on that. Firstly, I did not add any extra AC bonuses, You either made Studded Leather, Scale, or Splint equivalent armor. (I am wary of any extra AC bonuses in 5e). And based on how heavy it was it got a different ability. Light armor would be advantage on saves vs breath weapon, medium armor would be no stealth penalty and acts as adamantine, and heavy armor gave the resistance. Then each of them got a special rider based on dragon type. So they killed a dragon turtle which gave them a swim speed and advantage on stealth checks to avoid being seen if the armor was wet (Lasts for an hour). They were unsuccessful with the red dragon, but it would have been Light - Resistance to Fire, Medium - You can use the scales as a close range create bonfire (30 ft probably[This one was the weakest idea, would need more work]), and Heavy - Deal 1d6 fire damage to people attacking you. I didn't delve in to making magic weapons because they kept failing those checks. But I love the idea, I would just try and make each set of weapons or armor feel unique. Definitely start with stuff from the DMG as a base, but given that the item they are crafting is one of the kind, the ability should be too. Perhaps even letting the players mix and match from a list of options is best if they are crafting it themselves. [/QUOTE]
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