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<blockquote data-quote="BASHMAN" data-source="post: 4293747" data-attributes="member: 8277"><p>So in the description for rituals, it says that you can use special rare materials harvested from magical creatures for Arcana based rituals (including making magic items). </p><p></p><p>Is there any rules for GP value that a magical creature would be worth as components? Like how much would the teeth of a Hydra be worth for example? It HAS to be worth something in components. </p><p></p><p>If there are no rules for it, let's make one that works well. </p><p></p><p>Here is my idea: </p><p></p><p>1. THe creature has to be something special. You cannot harvest reagents from every goblin, etc. It has to be some inherently magical thing-- and even then, not of the garden variety. Thus it must be an Elite, Solo, or Leader*. </p><p></p><p>2. The reagent's value = the 2*XP value of the creature it came from. You must use all of a specific reagent. So no portioning out the Hydra-- use it all at once. </p><p></p><p>3. The Reagent must be used for something thematically appropriate. Hydra reagents for making Hydra Scale Armor or a Flaming weapon (assuming the hydra spat fire). The DM will decide if it is thematically appropriate. </p><p></p><p>*I suppose you could use non-magical parts as reagents then-- like "the hand of a warrior fallen" for a cursed item by taking the hand of an enemy leader who was a fighter. I'm not sure how this would work out though.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4293747, member: 8277"] So in the description for rituals, it says that you can use special rare materials harvested from magical creatures for Arcana based rituals (including making magic items). Is there any rules for GP value that a magical creature would be worth as components? Like how much would the teeth of a Hydra be worth for example? It HAS to be worth something in components. If there are no rules for it, let's make one that works well. Here is my idea: 1. THe creature has to be something special. You cannot harvest reagents from every goblin, etc. It has to be some inherently magical thing-- and even then, not of the garden variety. Thus it must be an Elite, Solo, or Leader*. 2. The reagent's value = the 2*XP value of the creature it came from. You must use all of a specific reagent. So no portioning out the Hydra-- use it all at once. 3. The Reagent must be used for something thematically appropriate. Hydra reagents for making Hydra Scale Armor or a Flaming weapon (assuming the hydra spat fire). The DM will decide if it is thematically appropriate. *I suppose you could use non-magical parts as reagents then-- like "the hand of a warrior fallen" for a cursed item by taking the hand of an enemy leader who was a fighter. I'm not sure how this would work out though. [/QUOTE]
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