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<blockquote data-quote="smathis" data-source="post: 4294374" data-attributes="member: 56465"><p>I was intrigued by that caption as well.</p><p></p><p>In fact, I wanted to pitch it as the basis for a new campaign. The adventurers go out into the wild to explore ruins, return artifacts and gather components that they can then sell to the alchemists and wizards back in the city.</p><p></p><p>Kind of an Indiana Jones meets Brothers Grimm meets Rippers sort of gig.</p><p></p><p>Of course, I wanted more going on there. But I thought it was a nice premise for bringing the party together.</p><p></p><p>That said, I was also a little on the fence about how to go about calculating the "value" of the various monster bits.</p><p></p><p>I like the idea of treasure parcels and such. I've never quite understood how a party can haul 10,000 gp out of a dungeon. I've always been more likely to hand out jewels or priceless works of art.</p><p></p><p>I'd definitely like to add "heart of an Owlbear" to that list. Maybe the PCs have to make Arcana, Nature, Streetwise and other checks to determine how much of the monetary value of the parcel they're able to get. </p><p></p><p>It could be an interesting Skill Challenge to have the Rogue recognize that there's an alchemist in the big city that is paying big $$ for Orc Tongues, then have the Ranger roll to determine the best way to remove the Orc tongues, then the Wizard rolls for the best way to preserve the Orc tongues, then the Warlord bluffs the city guard that this jar full of tongues is actually a delicacy and not some magical contraband that will result in a Ritual that will blow up half the city.</p><p></p><p>Of course, then a few games later I'll have to stat up some foul construct made entirely of Orc Tongues or something equally nasty.</p><p></p><p>Good times.</p></blockquote><p></p>
[QUOTE="smathis, post: 4294374, member: 56465"] I was intrigued by that caption as well. In fact, I wanted to pitch it as the basis for a new campaign. The adventurers go out into the wild to explore ruins, return artifacts and gather components that they can then sell to the alchemists and wizards back in the city. Kind of an Indiana Jones meets Brothers Grimm meets Rippers sort of gig. Of course, I wanted more going on there. But I thought it was a nice premise for bringing the party together. That said, I was also a little on the fence about how to go about calculating the "value" of the various monster bits. I like the idea of treasure parcels and such. I've never quite understood how a party can haul 10,000 gp out of a dungeon. I've always been more likely to hand out jewels or priceless works of art. I'd definitely like to add "heart of an Owlbear" to that list. Maybe the PCs have to make Arcana, Nature, Streetwise and other checks to determine how much of the monetary value of the parcel they're able to get. It could be an interesting Skill Challenge to have the Rogue recognize that there's an alchemist in the big city that is paying big $$ for Orc Tongues, then have the Ranger roll to determine the best way to remove the Orc tongues, then the Wizard rolls for the best way to preserve the Orc tongues, then the Warlord bluffs the city guard that this jar full of tongues is actually a delicacy and not some magical contraband that will result in a Ritual that will blow up half the city. Of course, then a few games later I'll have to stat up some foul construct made entirely of Orc Tongues or something equally nasty. Good times. [/QUOTE]
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