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Has 3E become too much like 2E yet?
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<blockquote data-quote="Tessarael" data-source="post: 3345369" data-attributes="member: 12909"><p>Yes, but not necessarily a bad thing. With all the random splat books, new base classes, 3rd party material (e.g. Arcana Evolved), there has been a lot of opportunity to explore alternatives and possible improvements to the system. The same thing occurred in 2nd edition AD&D with Skills & Powers et al., racial books, class books, and so forth. 3E D&D was a vast improvement on AD&D, but still has some mechanical problems (e.g. multiclassing for spellcasters).</p><p></p><p>There are too many rules out there currently. For example, warrior/spellcaster rules work very well with some of the immediate/swift spells, but you need to include those rules in your campaign ... but some of those spells are over-powered (e.g. Wraithstrike).</p><p></p><p>My hope is that the base 4E rules will consolidate down the best of 3E D&D, improve upon it and fix, rather than band-aid, where there were mechanical problems. Hopefully, things will also become a bit more generic, so we don't need umpteen different base classes, spells that do similar stuff slightly differently, etc.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 3345369, member: 12909"] Yes, but not necessarily a bad thing. With all the random splat books, new base classes, 3rd party material (e.g. Arcana Evolved), there has been a lot of opportunity to explore alternatives and possible improvements to the system. The same thing occurred in 2nd edition AD&D with Skills & Powers et al., racial books, class books, and so forth. 3E D&D was a vast improvement on AD&D, but still has some mechanical problems (e.g. multiclassing for spellcasters). There are too many rules out there currently. For example, warrior/spellcaster rules work very well with some of the immediate/swift spells, but you need to include those rules in your campaign ... but some of those spells are over-powered (e.g. Wraithstrike). My hope is that the base 4E rules will consolidate down the best of 3E D&D, improve upon it and fix, rather than band-aid, where there were mechanical problems. Hopefully, things will also become a bit more generic, so we don't need umpteen different base classes, spells that do similar stuff slightly differently, etc. [/QUOTE]
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Has 3E become too much like 2E yet?
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