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Has 3E become too much like 2E yet?
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<blockquote data-quote="Korgoth" data-source="post: 3345745" data-attributes="member: 49613"><p>In my opinion, 2e really did glut the market with a bunch of needless supplemental material ("Complete Book of Half-Elf Bards Rolled Up On A Tuesday") and each tome added more rules and often lame ideas, and that did indeed feed into my frustration with it. Although it was probably not 2e's undoing... I'm not schooled in these matters but I imagine that it was unwise to release and aggressively support a bunch of different settings at once: you're mostly just chopping up your own market.</p><p></p><p>3e is worse off than 2e in my opinion because even in "core only", which is certainly the only way I'd run 3e (not that I will again) the rules are already out of control (see thread where mages pump out over 100 points of damage a round with a 2nd level spell). If you add in supplemental material you go from "cat lady" crazy to "criminally insane" crazy pretty quickly, with the fearsome spectre of Pun Pun haunting the DM's stress dreams. But there's a certain crowd that's into that, and they're not dividing their own market too much (it's fine to have a few different settings, espcially with a really oddball one like Eberron that will draw in people who might not have played otherwise).</p><p></p><p>So I would say that <em>for me</em> it's already way worse than 2e and there's probably no fixing it. But perhaps their strategy is a bit more savvy than last time... though really that remains to be seen. I think there has been a surge of interest in old school gaming precisely because there's an experience that 3e doesn't and cannot deliver. It's really too soon to declare 3e's business model a success.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3345745, member: 49613"] In my opinion, 2e really did glut the market with a bunch of needless supplemental material ("Complete Book of Half-Elf Bards Rolled Up On A Tuesday") and each tome added more rules and often lame ideas, and that did indeed feed into my frustration with it. Although it was probably not 2e's undoing... I'm not schooled in these matters but I imagine that it was unwise to release and aggressively support a bunch of different settings at once: you're mostly just chopping up your own market. 3e is worse off than 2e in my opinion because even in "core only", which is certainly the only way I'd run 3e (not that I will again) the rules are already out of control (see thread where mages pump out over 100 points of damage a round with a 2nd level spell). If you add in supplemental material you go from "cat lady" crazy to "criminally insane" crazy pretty quickly, with the fearsome spectre of Pun Pun haunting the DM's stress dreams. But there's a certain crowd that's into that, and they're not dividing their own market too much (it's fine to have a few different settings, espcially with a really oddball one like Eberron that will draw in people who might not have played otherwise). So I would say that [i]for me[/i] it's already way worse than 2e and there's probably no fixing it. But perhaps their strategy is a bit more savvy than last time... though really that remains to be seen. I think there has been a surge of interest in old school gaming precisely because there's an experience that 3e doesn't and cannot deliver. It's really too soon to declare 3e's business model a success. [/QUOTE]
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