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Has 3E become too much like 2E yet?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3346170" data-attributes="member: 22882"><p>Speaking as someone who *consistently* drops 10-15 pounds in two months when he eats mostly fast food rather than mostly home-cooked or, -gulp- sit-down restaurant food on a regular basis, I find this downright laughable. The food at McDonald's may not be terribly healthy, but the portions are about a third of what you would get at a sit-down restaurant; because of the way food is packaged in grocery stores, you face a similar situation there if you're buying for 2-3 people.</p><p></p><p>Anyway, my biggest problems with 2e were inherent to the core rules, specifically to the poor fit of the AD&D mechanics to the kind of game 2e seemed to want to be. I like the kind of game 2e seemed to want to be. It made for some wonderful settings, produced some great sessions/stories, and the basis for the kind of electronic games I prefer to tabletop RPGs (specifically, JRPGs); but, the AD&D rules were pretty much antithetical to that style of play. When 3e launched with its back to the dungeon, 1e style with modern rules flavor, it was a breath of fresh air because the game was actually designed to meet its design goals.</p><p></p><p>Comparing 3e and 2e, the sheer volume of material isn't even close; I wager that's the case with just core/Greyhawk content even if you excise the other settings.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3346170, member: 22882"] Speaking as someone who *consistently* drops 10-15 pounds in two months when he eats mostly fast food rather than mostly home-cooked or, -gulp- sit-down restaurant food on a regular basis, I find this downright laughable. The food at McDonald's may not be terribly healthy, but the portions are about a third of what you would get at a sit-down restaurant; because of the way food is packaged in grocery stores, you face a similar situation there if you're buying for 2-3 people. Anyway, my biggest problems with 2e were inherent to the core rules, specifically to the poor fit of the AD&D mechanics to the kind of game 2e seemed to want to be. I like the kind of game 2e seemed to want to be. It made for some wonderful settings, produced some great sessions/stories, and the basis for the kind of electronic games I prefer to tabletop RPGs (specifically, JRPGs); but, the AD&D rules were pretty much antithetical to that style of play. When 3e launched with its back to the dungeon, 1e style with modern rules flavor, it was a breath of fresh air because the game was actually designed to meet its design goals. Comparing 3e and 2e, the sheer volume of material isn't even close; I wager that's the case with just core/Greyhawk content even if you excise the other settings. [/QUOTE]
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Has 3E become too much like 2E yet?
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