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Has 3E become too much like 2E yet?
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<blockquote data-quote="hamishspence" data-source="post: 3352962" data-attributes="member: 41555"><p><strong>I'm fairly friendly to most WOTC products, but not all.</strong></p><p></p><p>When I read the books, I look for fluff, crunch, usability, imaginativeness, etc. The worst product I've got, I think, is Weapons of legacy. It seems like the penalties each weapon bestows seems to outweigh the bonuses. And, being tied to one weapon throughout the G.A.M.E is a mistake when the monster variety is halfway decent. No real fluff AT ALL, and the concept seems a bit medicocre.</p><p></p><p>Second is Mysteries of the Moonsea. I got this mainly to fill out backstory on the geographical areas described: OK, but poor compared to City of the Spider Queen, which at least had some interesting monsters and items if the adventure wasn't to be played straight away.</p></blockquote><p></p>
[QUOTE="hamishspence, post: 3352962, member: 41555"] [b]I'm fairly friendly to most WOTC products, but not all.[/b] When I read the books, I look for fluff, crunch, usability, imaginativeness, etc. The worst product I've got, I think, is Weapons of legacy. It seems like the penalties each weapon bestows seems to outweigh the bonuses. And, being tied to one weapon throughout the G.A.M.E is a mistake when the monster variety is halfway decent. No real fluff AT ALL, and the concept seems a bit medicocre. Second is Mysteries of the Moonsea. I got this mainly to fill out backstory on the geographical areas described: OK, but poor compared to City of the Spider Queen, which at least had some interesting monsters and items if the adventure wasn't to be played straight away. [/QUOTE]
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Community
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Has 3E become too much like 2E yet?
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