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Has 3E become too much like 2E yet?
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<blockquote data-quote="Hussar" data-source="post: 3356522" data-attributes="member: 22779"><p>I'll see you and raise you the initiative rules as written in 1e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As far as poorly written fluff, I'm not really sure if that's valid considering the recent releases. Tome of Magic has more flavour than a Greek smorgasborg. Both Fiendish Codexes have been incredibly well received.</p><p></p><p> </p><p></p><p>See, this is a nice collection of the myths that get tossed about in Netspace. You can fold, spindle, maul and mangle the every one of the things in that list and still have the game work fine.</p><p></p><p>I run the World's Largest Dungeon. Have for the past year and a half. The party is now 15th level. In that time, they have not crafted, or had crafted, a single magic item. Not one. There's no one in the WLD who can. The party wealth is about half what it should be. That means a lot of encounters are a fair bit tougher perhaps, but, y'know what? They still work.</p><p></p><p>D&D has ALWAYS had wealth guidelines built in. Look at any publication and you will see a 5th level fighter with a magic weapon. Every time. A 10th level NPC will have a fair collection of magic gear. Why? Because the assumptions of wealth have ALWAYS been in the game. They've just never been called out before. Look at the encounter tables. You find gargoyles in and around 4th level. Because that's about the time most PC's had some magic weapons.</p><p></p><p>Why people continue to bash away at this after so many years just boggles my mind.</p><p></p><p>Given the choice between great fluff and crap mechanics and great mechanics and crap fluff, the crowd has spoken. 2e got dropped like a sack of tomatoes. WOTC has just stated that 2006 was their best year since the Silver Anniversary. I would say that they've done something very, very right.</p><p></p><p>It might not be right for you. But, that's fine, that's personal preference. But the masses have spoken. Scarred Lands dripped with flavour. But the mechanics were pretty poor. Where's SL now? Dustbin. </p><p></p><p>Flavor doesn't make for a great game unless it is backed up by solid mechanics. Games where you are constantly fighting over mechanics are bad games. It doesn't matter how glowing the prose is in the rulebooks if, during gametime, the players spend a large amount of time arguing whether or not their Priest of Tyr uses Cleric or Druid xp tables.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3356522, member: 22779"] I'll see you and raise you the initiative rules as written in 1e. ;) As far as poorly written fluff, I'm not really sure if that's valid considering the recent releases. Tome of Magic has more flavour than a Greek smorgasborg. Both Fiendish Codexes have been incredibly well received. See, this is a nice collection of the myths that get tossed about in Netspace. You can fold, spindle, maul and mangle the every one of the things in that list and still have the game work fine. I run the World's Largest Dungeon. Have for the past year and a half. The party is now 15th level. In that time, they have not crafted, or had crafted, a single magic item. Not one. There's no one in the WLD who can. The party wealth is about half what it should be. That means a lot of encounters are a fair bit tougher perhaps, but, y'know what? They still work. D&D has ALWAYS had wealth guidelines built in. Look at any publication and you will see a 5th level fighter with a magic weapon. Every time. A 10th level NPC will have a fair collection of magic gear. Why? Because the assumptions of wealth have ALWAYS been in the game. They've just never been called out before. Look at the encounter tables. You find gargoyles in and around 4th level. Because that's about the time most PC's had some magic weapons. Why people continue to bash away at this after so many years just boggles my mind. Given the choice between great fluff and crap mechanics and great mechanics and crap fluff, the crowd has spoken. 2e got dropped like a sack of tomatoes. WOTC has just stated that 2006 was their best year since the Silver Anniversary. I would say that they've done something very, very right. It might not be right for you. But, that's fine, that's personal preference. But the masses have spoken. Scarred Lands dripped with flavour. But the mechanics were pretty poor. Where's SL now? Dustbin. Flavor doesn't make for a great game unless it is backed up by solid mechanics. Games where you are constantly fighting over mechanics are bad games. It doesn't matter how glowing the prose is in the rulebooks if, during gametime, the players spend a large amount of time arguing whether or not their Priest of Tyr uses Cleric or Druid xp tables. [/QUOTE]
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