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Has 4e Improved Since June?
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<blockquote data-quote="WalterKovacs" data-source="post: 4546565" data-attributes="member: 63763"><p>For H2:</p><p> </p><p>There area still some repeating enemies, like the "kobold area" and "goblin area" concepts ... although for the most part there are some new enemies in just about every room.</p><p> </p><p>There is a larger "main town" that provides access to NPCs and a bit more interaction, some of them give out quests and you can end up getting into a fight with other ones. It's still left up to the DM to flesh out the NPC interactions a bit more, but there is a lot of area to explore if the PCs want to ... there is also the ability to go directly from delve spot to delve spot in a linear fashion if that's the kind of party they are as well. There is a chance for random encounters ... not exactly "wilderness" encounters because it's all underground tunnels, but basically, there are chances of random encounters in this one. The PCs when you make them yourselves aren't carbon copy ... especially because between DDI and the expansions (martial power next week) allows for a lot of customization.</p><p> </p><p>The skill challenges in H1 were using the old system that they've errata'd. I'm not sure if it was fixed in H2 or not. However the skill challenges in H2 are mostly designed to have a sliding scale of rewards depending on how many successes you got before it ended.</p><p> </p><p>On the lethality ... there are some parts that are very nasty. Personally, I just finished DM'ing H2, and the first actual PC fatality took place in the final fight. This is partially because I may be a bit of a lenient DM, and I'll occaisionally "forget" to use a nasty power of some monsters. It's a big step up from H1 in my opinion.</p><p> </p><p></p><p> </p><p>I've not yet read up on the Forgotten Realms equivalent of "H1" that starts off at 2nd level. It should probably fix at least the errata'd issues like skill challenges. I'm going to probably start running that one next week for another group, so I'll try to give feedback on it (unless someone else can comment?)</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4546565, member: 63763"] For H2: There area still some repeating enemies, like the "kobold area" and "goblin area" concepts ... although for the most part there are some new enemies in just about every room. There is a larger "main town" that provides access to NPCs and a bit more interaction, some of them give out quests and you can end up getting into a fight with other ones. It's still left up to the DM to flesh out the NPC interactions a bit more, but there is a lot of area to explore if the PCs want to ... there is also the ability to go directly from delve spot to delve spot in a linear fashion if that's the kind of party they are as well. There is a chance for random encounters ... not exactly "wilderness" encounters because it's all underground tunnels, but basically, there are chances of random encounters in this one. The PCs when you make them yourselves aren't carbon copy ... especially because between DDI and the expansions (martial power next week) allows for a lot of customization. The skill challenges in H1 were using the old system that they've errata'd. I'm not sure if it was fixed in H2 or not. However the skill challenges in H2 are mostly designed to have a sliding scale of rewards depending on how many successes you got before it ended. On the lethality ... there are some parts that are very nasty. Personally, I just finished DM'ing H2, and the first actual PC fatality took place in the final fight. This is partially because I may be a bit of a lenient DM, and I'll occaisionally "forget" to use a nasty power of some monsters. It's a big step up from H1 in my opinion. I've not yet read up on the Forgotten Realms equivalent of "H1" that starts off at 2nd level. It should probably fix at least the errata'd issues like skill challenges. I'm going to probably start running that one next week for another group, so I'll try to give feedback on it (unless someone else can comment?) [/QUOTE]
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