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Has any RPG system ever used…
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<blockquote data-quote="MGibster" data-source="post: 8413212" data-attributes="member: 4534"><p>Well, I suppose you could reframe it that way. But damage resistance really doesn't apply in BattleTech. (At least it didn't when I played.) If your weapon hits it's going to do damage which will be subtracted from the armor value of the hit location. i.e. If I shoot a medium laser and hit the left left of a Locust mech it will subtract 5 points from its armor at that location. Now if that location has zero armor left, then any remaining damage will be applied to the internal structure possibly damaging critical components. In the case of a leg, it could be jump jets or actuators which may lessen the mobility of the mech.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8413212, member: 4534"] Well, I suppose you could reframe it that way. But damage resistance really doesn't apply in BattleTech. (At least it didn't when I played.) If your weapon hits it's going to do damage which will be subtracted from the armor value of the hit location. i.e. If I shoot a medium laser and hit the left left of a Locust mech it will subtract 5 points from its armor at that location. Now if that location has zero armor left, then any remaining damage will be applied to the internal structure possibly damaging critical components. In the case of a leg, it could be jump jets or actuators which may lessen the mobility of the mech. [/QUOTE]
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