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General Tabletop Discussion
*Pathfinder & Starfinder
Has anyone attempted to gamma world(ize) D&D?
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<blockquote data-quote="Evenglare" data-source="post: 5510784" data-attributes="member: 63245"><p>Sure gamma world came from D&D, but the ease and simplicity of gamma world made me begin to think. It would be pretty cool to take gamma world concepts and implement them for D&D for a quick and easy Game. Let me explain.</p><p></p><p>Origins could be divided into say... 6 races, and 12 classes or something. Even more if you wanted. Im just throwing some stuff out here ...</p><p></p><p>Roll a d6 for your race. (something just off the top of my head.) Each race has a Primary stat. This stat begins at 18...</p><p>1-Human (Str)</p><p>2-Elf (Dex)</p><p>3-Dwarf (Con)</p><p>4-Halfling ( Wis)</p><p>5-Gnome ( Int)</p><p>6-Half Elf ( Cha)</p><p></p><p>Roll a d12 for random class... each class has a secondary stat.. that begins at 16...</p><p>1-Fighter (Str)</p><p>2- Rogue (Dex)</p><p>3- Wizard (Int)</p><p>4- Cleric (Wis)</p><p>5- Paladin (Cha)</p><p>6- Monk (Str)</p><p>7- Sorcerer (Cha)</p><p>8- Bard (Int)</p><p>9- Barbarian (Con)</p><p>10- Druid (Wis)</p><p>11- Ranger (Dex)</p><p>12- Psion (Int)</p><p></p><p>If both race and class are the same stat, begin at 20...</p><p></p><p>Max level goes to level 10...</p><p></p><p>Each race/ class grants one power thats unique (usually at will)... so you will have 2 at will powers. </p><p></p><p>Add +level instead of +1/2 level. </p><p></p><p>Each class would grant a +4 bonus to a certain skill, as well as rolling for an additional random skill. (see gamma world for more info on this...) .</p><p></p><p>Xp is greatly reduced for level gain. You would also gain a critical hit benefit at level 2, at level 3 get a utility power from race or class, etc etc.</p><p>Sure we dont have alpha powers or whatever, but those could be replaced with some sort of powers or something... maybe a feat type of thing pertaining to each class instead of alpha power.... </p><p></p><p>Random item generation would be easy... basically roll on a table of (heavy/ light , melee/ ranged weapon) which would have generic stats, so there would be no short sword, or long sword, it would just be a heavy or light weapon of whatever you wanted.</p><p></p><p>Back to item generation, just roll for your weapon/armor, and then roll for a type (fire, ice , electric, sonic? , holy, shadow, ) Your weapon would deal +1d6 that type of damage, or armor would reduce that type of damage by 5 or something.</p><p></p><p>The object is to have a quick pick up and go game of D&D . I know you say essentials is that, but honestly its not as quick as gamma world. Anyway, comments ?</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5510784, member: 63245"] Sure gamma world came from D&D, but the ease and simplicity of gamma world made me begin to think. It would be pretty cool to take gamma world concepts and implement them for D&D for a quick and easy Game. Let me explain. Origins could be divided into say... 6 races, and 12 classes or something. Even more if you wanted. Im just throwing some stuff out here ... Roll a d6 for your race. (something just off the top of my head.) Each race has a Primary stat. This stat begins at 18... 1-Human (Str) 2-Elf (Dex) 3-Dwarf (Con) 4-Halfling ( Wis) 5-Gnome ( Int) 6-Half Elf ( Cha) Roll a d12 for random class... each class has a secondary stat.. that begins at 16... 1-Fighter (Str) 2- Rogue (Dex) 3- Wizard (Int) 4- Cleric (Wis) 5- Paladin (Cha) 6- Monk (Str) 7- Sorcerer (Cha) 8- Bard (Int) 9- Barbarian (Con) 10- Druid (Wis) 11- Ranger (Dex) 12- Psion (Int) If both race and class are the same stat, begin at 20... Max level goes to level 10... Each race/ class grants one power thats unique (usually at will)... so you will have 2 at will powers. Add +level instead of +1/2 level. Each class would grant a +4 bonus to a certain skill, as well as rolling for an additional random skill. (see gamma world for more info on this...) . Xp is greatly reduced for level gain. You would also gain a critical hit benefit at level 2, at level 3 get a utility power from race or class, etc etc. Sure we dont have alpha powers or whatever, but those could be replaced with some sort of powers or something... maybe a feat type of thing pertaining to each class instead of alpha power.... Random item generation would be easy... basically roll on a table of (heavy/ light , melee/ ranged weapon) which would have generic stats, so there would be no short sword, or long sword, it would just be a heavy or light weapon of whatever you wanted. Back to item generation, just roll for your weapon/armor, and then roll for a type (fire, ice , electric, sonic? , holy, shadow, ) Your weapon would deal +1d6 that type of damage, or armor would reduce that type of damage by 5 or something. The object is to have a quick pick up and go game of D&D . I know you say essentials is that, but honestly its not as quick as gamma world. Anyway, comments ? [/QUOTE]
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Has anyone attempted to gamma world(ize) D&D?
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