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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Has anyone attempted to gamma world(ize) D&D?
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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5511566" data-attributes="member: 67494"><p>Yes, I have.</p><p></p><p>I have a system I call DS4E which could stand for "the damn small version of the fourth edition of our favorite table-top rpg". It's evolved over the years and I mostly use it to free-form roleplay. Never tried a </p><p></p><p>It's much simpler than what you propose. Characters are just the six attributes and the core mechanic is used. The damage table and dc table and role-playing are used in place of powers.</p><p></p><p>No skills, no feats, no conditions. No real races or classes, players get to add +2 to any two attributes, or +2 to one attribute and +1 to non-AC defenses. Skill checks are attribute checks with liberal use of the "DM's best friend" to add bonuses or penalties up to +/-5 based on context and roleplaying. Combat is usually grid-less, let alone mini/token-less. There may be a sketch of a map to indicate general position and terrain, but it's not necessary.</p><p></p><p>It's genre-less and has worked from low-magic to high-magic heroic fantasy to space opera to western to modern urban.</p><p></p><p>It's a lot of fun. A **lot** of fun. But it is not for "power gamers" or "rules lawyers". It's for players who like are OK with roleplaying defining the parameters of the game and not the rules and for DMs that are comfortable with making up a lot of s*** as they go along.</p><p></p><p>I've been meaning to pull this together into a short doc or web page and post it. Ever time I see one of these threads it reminds me I really need to make that a priority and get it done.</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5511566, member: 67494"] Yes, I have. I have a system I call DS4E which could stand for "the damn small version of the fourth edition of our favorite table-top rpg". It's evolved over the years and I mostly use it to free-form roleplay. Never tried a It's much simpler than what you propose. Characters are just the six attributes and the core mechanic is used. The damage table and dc table and role-playing are used in place of powers. No skills, no feats, no conditions. No real races or classes, players get to add +2 to any two attributes, or +2 to one attribute and +1 to non-AC defenses. Skill checks are attribute checks with liberal use of the "DM's best friend" to add bonuses or penalties up to +/-5 based on context and roleplaying. Combat is usually grid-less, let alone mini/token-less. There may be a sketch of a map to indicate general position and terrain, but it's not necessary. It's genre-less and has worked from low-magic to high-magic heroic fantasy to space opera to western to modern urban. It's a lot of fun. A **lot** of fun. But it is not for "power gamers" or "rules lawyers". It's for players who like are OK with roleplaying defining the parameters of the game and not the rules and for DMs that are comfortable with making up a lot of s*** as they go along. I've been meaning to pull this together into a short doc or web page and post it. Ever time I see one of these threads it reminds me I really need to make that a priority and get it done. [/QUOTE]
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Community
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Has anyone attempted to gamma world(ize) D&D?
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