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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Has anyone attempted to gamma world(ize) D&D?
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<blockquote data-quote="Evenglare" data-source="post: 5513324" data-attributes="member: 63245"><p>Ok guys update , i worked alot yesterday. I am beginning with onlyi class origins. I have taken the hybrid hp and added that, so at first level you will add your hps and con score together. So far i have created rogue, cleric, wizard, fighter, bard and a master class.</p><p></p><p>Im pretty proud of that master class because i had to ask myself, what if you roll the same class twice? So i made this master class for your second origin. For example if you roll a wizard twice, you are a master wizard. Each of the powers you get are sort of generic powers that could be easiily usefull for all classes. I think the novice power is an encounter power that lets you either add 4 to all your at will rolls for the rest of the encounter or regain an encounter power each encounter. The utility power allows you to reroll a roll you didnt like, and the expert power adds 20 to your next roll. </p><p></p><p>I havew things like that . Ill try and throw it up on the net later on . So far im pretty proud of it. I i have 3 sources, physical, arcane , and divine. So each class is a part of each source... Im not to worried about it being balanced, because most of the powers i got forom the gamma world books them selves. </p><p></p><p>Im also liking the idea of vocations in the place of alpha powers. Im thinking of making each type of vocating physical , arcane or divine. So you can pick a vocation from your primary origin power. And im thinking im going to go through the paragon paths, and add those level 11 and 16 benfits as vocation benfits. So its almost like feats but not quite. Im really excited about it.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5513324, member: 63245"] Ok guys update , i worked alot yesterday. I am beginning with onlyi class origins. I have taken the hybrid hp and added that, so at first level you will add your hps and con score together. So far i have created rogue, cleric, wizard, fighter, bard and a master class. Im pretty proud of that master class because i had to ask myself, what if you roll the same class twice? So i made this master class for your second origin. For example if you roll a wizard twice, you are a master wizard. Each of the powers you get are sort of generic powers that could be easiily usefull for all classes. I think the novice power is an encounter power that lets you either add 4 to all your at will rolls for the rest of the encounter or regain an encounter power each encounter. The utility power allows you to reroll a roll you didnt like, and the expert power adds 20 to your next roll. I havew things like that . Ill try and throw it up on the net later on . So far im pretty proud of it. I i have 3 sources, physical, arcane , and divine. So each class is a part of each source... Im not to worried about it being balanced, because most of the powers i got forom the gamma world books them selves. Im also liking the idea of vocations in the place of alpha powers. Im thinking of making each type of vocating physical , arcane or divine. So you can pick a vocation from your primary origin power. And im thinking im going to go through the paragon paths, and add those level 11 and 16 benfits as vocation benfits. So its almost like feats but not quite. Im really excited about it. [/QUOTE]
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Has anyone attempted to gamma world(ize) D&D?
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