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*Pathfinder & Starfinder
Has Anyone Considered These House Rules for Pathfinder?
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<blockquote data-quote="El Mahdi" data-source="post: 5514043" data-attributes="member: 59506"><p>1.<strong> Iterative Attacks</strong>: I'll echo Scurvy Platypus, part of <a href="http://www.rpgnow.com/product_info.php?products_id=64009" target="_blank"><span style="color: #ffff99">Trailblazer's</span></a> design was specifically about iterative attacks. Consider it a professional level house-rule document. They thoroughly analyzed the math behind the system, and among other things, adjusted BAB's to eliminate iterative attacks while still maintaining the systems mathematical balance (encounter levels/challenge ratings, interaction with published monsters and adventures, etc.). This is one of those indispensible books that I can't live without for my 3.x/Pathfinder game rules.</p><p> </p><p>2/3. <strong>Magic Item Dependence </strong>and <strong>Fixed Enhancement Bonus</strong>: The inherent bonus mechanic developed for 4E (you get a bonus at specific levels as if you had a +X magic item, but the bonus does not stack if you use a higher +X magic item) should port almost seamlessly to 3.x/Pathfinder. If you find you're running into problems with the math (characters aren't getting tough enough at appropriate levels, or are too tough at inappropriate levels), all you need to do is adjust the levels at which the bonuses kick in. Here's a thread with guidance on how to use this: <a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/302499-using-d-d-4th-editions-inherit-bonus-system-pathfinder.html" target="_blank"><span style="color: #ffff99">Using 4e's Inherit Bonus system in pathfinder</span></a>.</p><p> </p><p>4. <strong>AC Scaling with Level</strong>: The <a href="http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm" target="_blank">Defense_Bonus</a> variant rule from the <a href="http://www.d20srd.org/indexes/variantAdventuring.htm" target="_blank">Unearthed_Arcana_Variant_Rules_Section</a> of the <a href="http://www.d20srd.org/" target="_blank">Hypertext_D20_SRD</a>, should fill this role perfectly. It's already balanced for use with 3.x, and will work with Pathfinder exactly the same. There are other variant rules there for using armor as DR, etc. But I think the Defense Bonus mechanic is exactly what you're looking for.</p><p> </p><p>5. <strong>Removal or Alteration of Game Changing Spells</strong>: The development of Pathfinder had alread done a lot of this. That was definitely a design feature when Pathfinder was being developed, but there are always differences in personal preference. As mentioned above, you may just need to go through the spells yourself, highlight the spells or portions you have problems with, and delete or alter as necessary. These threads may also be of assistance to you: <a href="http://www.enworld.org/forum/d-d-legacy-discussion/301605-brainstorming-spell-fixes.html" target="_blank"><span style="color: #ffff99">Brainstorming on spell fixes</span></a> ; <a href="http://www.enworld.org/forum/d-d-legacy-discussion/301868-brainstorming-spell-level-fixes.html" target="_blank"><span style="color: #ffff99">Brainstorming on Spell LEVEL fixes</span></a>.</p><p> </p><p> </p><p>Hope this helps. Good Luck and Play On!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5514043, member: 59506"] 1.[B] Iterative Attacks[/B]: I'll echo Scurvy Platypus, part of [URL="http://www.rpgnow.com/product_info.php?products_id=64009"][COLOR=#ffff99]Trailblazer's[/COLOR][/URL] design was specifically about iterative attacks. Consider it a professional level house-rule document. They thoroughly analyzed the math behind the system, and among other things, adjusted BAB's to eliminate iterative attacks while still maintaining the systems mathematical balance (encounter levels/challenge ratings, interaction with published monsters and adventures, etc.). This is one of those indispensible books that I can't live without for my 3.x/Pathfinder game rules. 2/3. [B]Magic Item Dependence [/B]and [B]Fixed Enhancement Bonus[/B]: The inherent bonus mechanic developed for 4E (you get a bonus at specific levels as if you had a +X magic item, but the bonus does not stack if you use a higher +X magic item) should port almost seamlessly to 3.x/Pathfinder. If you find you're running into problems with the math (characters aren't getting tough enough at appropriate levels, or are too tough at inappropriate levels), all you need to do is adjust the levels at which the bonuses kick in. Here's a thread with guidance on how to use this: [URL="http://www.enworld.org/forum/pathfinder-rpg-discussion/302499-using-d-d-4th-editions-inherit-bonus-system-pathfinder.html"][COLOR=#ffff99]Using 4e's Inherit Bonus system in pathfinder[/COLOR][/URL]. 4. [B]AC Scaling with Level[/B]: The [URL="http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm"]Defense_Bonus[/URL] variant rule from the [URL="http://www.d20srd.org/indexes/variantAdventuring.htm"]Unearthed_Arcana_Variant_Rules_Section[/URL] of the [URL="http://www.d20srd.org/"]Hypertext_D20_SRD[/URL], should fill this role perfectly. It's already balanced for use with 3.x, and will work with Pathfinder exactly the same. There are other variant rules there for using armor as DR, etc. But I think the Defense Bonus mechanic is exactly what you're looking for. 5. [B]Removal or Alteration of Game Changing Spells[/B]: The development of Pathfinder had alread done a lot of this. That was definitely a design feature when Pathfinder was being developed, but there are always differences in personal preference. As mentioned above, you may just need to go through the spells yourself, highlight the spells or portions you have problems with, and delete or alter as necessary. These threads may also be of assistance to you: [URL="http://www.enworld.org/forum/d-d-legacy-discussion/301605-brainstorming-spell-fixes.html"][COLOR=#ffff99]Brainstorming on spell fixes[/COLOR][/URL] ; [URL="http://www.enworld.org/forum/d-d-legacy-discussion/301868-brainstorming-spell-level-fixes.html"][COLOR=#ffff99]Brainstorming on Spell LEVEL fixes[/COLOR][/URL]. Hope this helps. Good Luck and Play On!:D [/QUOTE]
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