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Has anyone converted Reverse Dungeon yet?
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<blockquote data-quote="misfit815" data-source="post: 2151632" data-attributes="member: 30440"><p>I had them commanding a force of about 25 goblin warriors. I expected the battle to go in stages, with the players having various traps and ambushes waiting, but they just went full at the party from first contact. I killed several goblins, but when I saw the battle turning, I tried to retreat the party and failed, thanks to those crits. The wizard and rogue fell, and the fighter and cleric had to run.</p><p> </p><p>I realize it was only the first part. I wasn't sure how much time we'd have to play, and I wanted the players to have some attachment to their characters. Giving the players low-level goblins and telling them, "this is your only character; don't let him die," gives them the right mentality to play a goblin, or so I thought. Like I said, the players reacted like normal adventurers would. As a result, the tribe lost 8-10 warriors, plus the sergeant.</p></blockquote><p></p>
[QUOTE="misfit815, post: 2151632, member: 30440"] I had them commanding a force of about 25 goblin warriors. I expected the battle to go in stages, with the players having various traps and ambushes waiting, but they just went full at the party from first contact. I killed several goblins, but when I saw the battle turning, I tried to retreat the party and failed, thanks to those crits. The wizard and rogue fell, and the fighter and cleric had to run. I realize it was only the first part. I wasn't sure how much time we'd have to play, and I wanted the players to have some attachment to their characters. Giving the players low-level goblins and telling them, "this is your only character; don't let him die," gives them the right mentality to play a goblin, or so I thought. Like I said, the players reacted like normal adventurers would. As a result, the tribe lost 8-10 warriors, plus the sergeant. [/QUOTE]
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Community
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Has anyone converted Reverse Dungeon yet?
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