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Has anyone converted the Piercer to 4E?
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<blockquote data-quote="the Jester" data-source="post: 5203788" data-attributes="member: 1210"><p>In a dungeon with a lot of temporal distortion effects I had the following: </p><p></p><p><strong><span style="font-size: 12px">QUICK-GROWING PIERCER FIELD--- Level 15 Elite Blaster</span></strong></p><p>Hazard--- XP 2400</p><p></p><p>From the ceiling, stalactites start raining down with deadly accuracy.</p><p></p><p><strong>Hazard: </strong>The quick-growing piercer field covers the entirety of the western room of this encounter.</p><p></p><p><strong>Perception</strong></p><p> <strong>DC 21:</strong> The character notices that some of the stalactites seem to be moving. <strong>DC 25:</strong> The character also notices that some of them are growing visibly (albeit slowly). </p><p></p><p><strong>Arcana</strong></p><p> <strong>DC 26: </strong>The character can sense a magical effect in the upper portion of the room, near the ceiling. <strong>DC 31:</strong> The effect seems to involve time. <strong>DC 35:</strong> It’s not a spell; it is some kind of temporal anomaly, and it could be the result of the fabric of time becoming weakened or distorted somehow.</p><p></p><p><strong>Dungeoneering</strong></p><p> <strong>DC 24:</strong> The character identifies the stalactites as piercers. </p><p><strong></strong></p><p><strong>Trigger:</strong> When a living creature enters the western room, the field makes an attack as a reaction after the creature completes that move action. The field also attacks as an opportunity action whenever a living creature moves three squares on its turn in the room. .</p><p></p><p><strong>Attack</strong></p><p><strong>Immediate Reaction/Opportunity Action; Melee </strong></p><p><strong>Target:</strong> The triggering creature. </p><p><strong>Attack:</strong> +20 vs. AC; 3d8+6 damage and the target is immobilized (save ends). </p><p></p><p><strong>Countermeasures</strong></p><p>An immobilized creature can attempt to free itself from the piercer by making an Endurance check, DC 27 (31 if the character is bloodied). </p><p> </p><p>If the field can be hit for 60 points of damage with close or area effects in 1 round, it can be destroyed. Melee or ranged attacks have no real effect on it, and if only some of the piercer field is destroyed, the remainder reproduces in the blink of an eye.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5203788, member: 1210"] In a dungeon with a lot of temporal distortion effects I had the following: [B][SIZE="3"]QUICK-GROWING PIERCER FIELD--- Level 15 Elite Blaster[/SIZE][/B] Hazard--- XP 2400 From the ceiling, stalactites start raining down with deadly accuracy. [B]Hazard: [/B]The quick-growing piercer field covers the entirety of the western room of this encounter. [B]Perception[/B] [B]DC 21:[/B] The character notices that some of the stalactites seem to be moving. [B]DC 25:[/B] The character also notices that some of them are growing visibly (albeit slowly). [B]Arcana[/B] [B]DC 26: [/B]The character can sense a magical effect in the upper portion of the room, near the ceiling. [B]DC 31:[/B] The effect seems to involve time. [B]DC 35:[/B] It’s not a spell; it is some kind of temporal anomaly, and it could be the result of the fabric of time becoming weakened or distorted somehow. [B]Dungeoneering[/B] [B]DC 24:[/B] The character identifies the stalactites as piercers. [B] Trigger:[/B] When a living creature enters the western room, the field makes an attack as a reaction after the creature completes that move action. The field also attacks as an opportunity action whenever a living creature moves three squares on its turn in the room. . [B]Attack Immediate Reaction/Opportunity Action; Melee Target:[/B] The triggering creature. [B]Attack:[/B] +20 vs. AC; 3d8+6 damage and the target is immobilized (save ends). [B]Countermeasures[/B] An immobilized creature can attempt to free itself from the piercer by making an Endurance check, DC 27 (31 if the character is bloodied). If the field can be hit for 60 points of damage with close or area effects in 1 round, it can be destroyed. Melee or ranged attacks have no real effect on it, and if only some of the piercer field is destroyed, the remainder reproduces in the blink of an eye. [/QUOTE]
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Has anyone converted the Piercer to 4E?
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