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General Tabletop Discussion
*Pathfinder & Starfinder
Has anyone done variant combat rules that remove the 5 ft. grid?
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<blockquote data-quote="Terath Ninir" data-source="post: 1563526" data-attributes="member: 47"><p>Well, after a certain point, I stopped receiving emails from either you or Hellhound. I've still gotten paid for the first EoM, so I can't complain too much...</p><p></p><p></p><p></p><p>Hmm. I like that up to a point; I'd put melee up to 15 ft., though. I've had one friend show how anyone within 15 ft. of him while he holds a rapier is in melee with him. Then I had a martial artist (don't remember the type) show the same thing bare handed.</p><p></p><p>However, that's details. I like the concept in general. I think Palladium had something like that, if I remember correctly.</p><p></p><p></p><p></p><p>Totally unfamiliar with those, but I'll take your word on it.</p><p></p><p></p><p></p><p>That's a good idea even without simplified combat. Leaving combat is not as simple as *saying* you are leaving combat... That in mind, I'd change it to "Disengage" -- sort of like what they already have for Grapple, maybe.</p><p></p><p></p><p></p><p>Hmm. Okay, that might remove my desire to have melee out to 15 ft. If you can possibly engage a target within 30 ft., then it would fit my idea of realism pretty well.</p><p></p><p></p><p></p><p>Makes sense. You could have penalties for short legs and heavy loads, and bonuses for long legs and no loads. It might be useful to break Long range into two categories, just for more utility.</p><p></p><p></p><p></p><p>That could modify the roll, like short legs and heavy loads do. A mountain could have a *big* penalty -- unless you're a stone giant, of course... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 1563526, member: 47"] Well, after a certain point, I stopped receiving emails from either you or Hellhound. I've still gotten paid for the first EoM, so I can't complain too much... Hmm. I like that up to a point; I'd put melee up to 15 ft., though. I've had one friend show how anyone within 15 ft. of him while he holds a rapier is in melee with him. Then I had a martial artist (don't remember the type) show the same thing bare handed. However, that's details. I like the concept in general. I think Palladium had something like that, if I remember correctly. Totally unfamiliar with those, but I'll take your word on it. That's a good idea even without simplified combat. Leaving combat is not as simple as *saying* you are leaving combat... That in mind, I'd change it to "Disengage" -- sort of like what they already have for Grapple, maybe. Hmm. Okay, that might remove my desire to have melee out to 15 ft. If you can possibly engage a target within 30 ft., then it would fit my idea of realism pretty well. Makes sense. You could have penalties for short legs and heavy loads, and bonuses for long legs and no loads. It might be useful to break Long range into two categories, just for more utility. That could modify the roll, like short legs and heavy loads do. A mountain could have a *big* penalty -- unless you're a stone giant, of course... :) [/QUOTE]
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Has anyone done variant combat rules that remove the 5 ft. grid?
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