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Has anyone else started playing 'Scouring' yet? (Possible Spoilers)
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<blockquote data-quote="PaulKemp" data-source="post: 4830946" data-attributes="member: 2809"><p>Well, I had only four PCs last night and they moved through the opponents pretty easily. I included the flaming oil (though it did damage only in the first round because I figured the oil only leaked through the slats that one time, then burned debris on the floor at the Xs) and the falling ceiling (it caught no one). </p><p></p><p>Since I did not include Kathor in the combat early on, I had only four non-minions going against the group. Because the group heard the creaking floorboards above as the scouts moved into position (the Avenger has great perception), they started to move toward the stairs before the ambush was sprung. By chance, the Warlord ended up standing before the front door, so when the thugs and the recruits burst it open, he was standing there blocking the way, and that prevented the thugs and recruits from piling in. This turned out to be a huge advantage for the group because it kept the numbers manageable inside the inn while the warlord held his ground for several rounds. Eventually the recruits scurried around to the alley entrance, but that cost them time. </p><p></p><p>Looking back, it's clear my PCs benefited from the high perception of the Avenger and the fortuitous positioning of the warlord, otherwise things would have been tougher. Too easy? No. But I think I'd still consider adding another scout to the mix and maybe arming the thugs with something better than handaxes and saps, especially if you've got five players. Or maybe just get Kathor involved sooner (in my case, it might have made sense to have him get involved as soon as he saw the bottleneck at the main entrance). On the other hand, Kathor is very tough with that Trillith True Strike and getting him involved too early could easily tip the combat away from the party.</p></blockquote><p></p>
[QUOTE="PaulKemp, post: 4830946, member: 2809"] Well, I had only four PCs last night and they moved through the opponents pretty easily. I included the flaming oil (though it did damage only in the first round because I figured the oil only leaked through the slats that one time, then burned debris on the floor at the Xs) and the falling ceiling (it caught no one). Since I did not include Kathor in the combat early on, I had only four non-minions going against the group. Because the group heard the creaking floorboards above as the scouts moved into position (the Avenger has great perception), they started to move toward the stairs before the ambush was sprung. By chance, the Warlord ended up standing before the front door, so when the thugs and the recruits burst it open, he was standing there blocking the way, and that prevented the thugs and recruits from piling in. This turned out to be a huge advantage for the group because it kept the numbers manageable inside the inn while the warlord held his ground for several rounds. Eventually the recruits scurried around to the alley entrance, but that cost them time. Looking back, it's clear my PCs benefited from the high perception of the Avenger and the fortuitous positioning of the warlord, otherwise things would have been tougher. Too easy? No. But I think I'd still consider adding another scout to the mix and maybe arming the thugs with something better than handaxes and saps, especially if you've got five players. Or maybe just get Kathor involved sooner (in my case, it might have made sense to have him get involved as soon as he saw the bottleneck at the main entrance). On the other hand, Kathor is very tough with that Trillith True Strike and getting him involved too early could easily tip the combat away from the party. [/QUOTE]
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Has anyone else started playing 'Scouring' yet? (Possible Spoilers)
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