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Has anyone else started playing 'Scouring' yet? (Possible Spoilers)
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<blockquote data-quote="Zinovia" data-source="post: 4831036" data-attributes="member: 57373"><p>I think having no leader will make for some challenging combats. It really makes a difference to the group in my opinion. Sure, everyone can do Second Wind once during the encounter, but it doesn't make up for having a leader who can heal someone as a minor action, do some damage and buff the party in the same round. Good luck!</p><p></p><p>The group I have running WotBS now is:</p><p>Halfling Rogue</p><p>Halfling Feypact Warlock</p><p>Eladrin TacLord</p><p>Genasi Assault Swordmage</p><p>Human Fighter (Flail and board)</p><p></p><p>This is a very melee-heavy group with only limited range options. We only have the one leader, and it's true that Tactical warlords are not as good at pumping out heals as bards or clerics. It shouldn't matter too much - except when I got a crit and took the taclord out on the first round of a tough fight. </p><p></p><p>That was a bit tricky, with both defenders taking some big hits before the others got the warlord back up again. The swordmage went unconscious, losing his warding spell. I found that because magical healing will bring everyone up to positive no matter how negative they were to start, the battle standard I had given the party was more effective than anticipated. That will help them on the healing front, along with potions. The party won, so it was all good. That was in a fight with river bandits as they were traveling towards Seaquen (a fight I added in myself - I'm doing my own conversion right now).</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4831036, member: 57373"] I think having no leader will make for some challenging combats. It really makes a difference to the group in my opinion. Sure, everyone can do Second Wind once during the encounter, but it doesn't make up for having a leader who can heal someone as a minor action, do some damage and buff the party in the same round. Good luck! The group I have running WotBS now is: Halfling Rogue Halfling Feypact Warlock Eladrin TacLord Genasi Assault Swordmage Human Fighter (Flail and board) This is a very melee-heavy group with only limited range options. We only have the one leader, and it's true that Tactical warlords are not as good at pumping out heals as bards or clerics. It shouldn't matter too much - except when I got a crit and took the taclord out on the first round of a tough fight. That was a bit tricky, with both defenders taking some big hits before the others got the warlord back up again. The swordmage went unconscious, losing his warding spell. I found that because magical healing will bring everyone up to positive no matter how negative they were to start, the battle standard I had given the party was more effective than anticipated. That will help them on the healing front, along with potions. The party won, so it was all good. That was in a fight with river bandits as they were traveling towards Seaquen (a fight I added in myself - I'm doing my own conversion right now). [/QUOTE]
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Has anyone else started playing 'Scouring' yet? (Possible Spoilers)
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