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Has anyone ever played "themself" in a game of any sort?
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<blockquote data-quote="rpgHQ" data-source="post: 1271506" data-attributes="member: 12219"><p>Lke AFGNCAAP when TORG first came out our group tried statting ourselves for it. And I agree the premise of the game was good and all but the game system itself was akward. I think we did play it for a whole summer though.</p><p></p><p>Another time we used a hybrid boothill, gamma world (cant remember if it was 1st ed or 2nd ed gamma world), and ad&d rules system and the campaign was based off the World of Tiers series of novels, this game did better becuase though we started out as ourselves the characters eventually evolved stat-wise, via tech and body-transfer and such and using a tweaked mutations system and it was more like what you expect of a rpg. I think we did that one for a year and a half, having a game session almost every weekend. Cant remember why we stopped, I think maybe the group broke up becuase of a few people moving.</p><p></p><p>The biggest issue with both the failed TORG game and the hybrid game was assigning the STATS. Everybody saw each other differently than they saw themselves and noone could really agree on what the ability scores and such should be. I dont remember what the DM did to resolve it in the TORG game, I cant even remember the rule system for it anymore but I was the DM for the hybrid game based on World Of Tiers books and I ended up having everyone assigning the stats for each other and themselves and went with the combined average for the scores on each player. Think a few people had issue with that, but once we got going with the game and we progressed our characters past the 'real' persons abilities no one complained anymore.</p></blockquote><p></p>
[QUOTE="rpgHQ, post: 1271506, member: 12219"] Lke AFGNCAAP when TORG first came out our group tried statting ourselves for it. And I agree the premise of the game was good and all but the game system itself was akward. I think we did play it for a whole summer though. Another time we used a hybrid boothill, gamma world (cant remember if it was 1st ed or 2nd ed gamma world), and ad&d rules system and the campaign was based off the World of Tiers series of novels, this game did better becuase though we started out as ourselves the characters eventually evolved stat-wise, via tech and body-transfer and such and using a tweaked mutations system and it was more like what you expect of a rpg. I think we did that one for a year and a half, having a game session almost every weekend. Cant remember why we stopped, I think maybe the group broke up becuase of a few people moving. The biggest issue with both the failed TORG game and the hybrid game was assigning the STATS. Everybody saw each other differently than they saw themselves and noone could really agree on what the ability scores and such should be. I dont remember what the DM did to resolve it in the TORG game, I cant even remember the rule system for it anymore but I was the DM for the hybrid game based on World Of Tiers books and I ended up having everyone assigning the stats for each other and themselves and went with the combined average for the scores on each player. Think a few people had issue with that, but once we got going with the game and we progressed our characters past the 'real' persons abilities no one complained anymore. [/QUOTE]
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