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Has anyone fixed range bands?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6988126" data-attributes="member: 32740"><p>Actually, I think they're an excellent fit for Star Wars gameplay, and FFG rules in particular. To quote Edge of the Empire (p.208):</p><p>Edge of the Empire relies on broad terms used to describe ranges and distances. Rather than have a player's attention focused on a grid, counting squares, Edge of the Empire uses more abstract means to represent position, distances, and ranges, thus allowing the players to focus on the action and the adventure."</p><p></p><p></p><p>Again, EotE p.208, 209: Short range indicates up to several meters between targets. Many thrown weapons and small firearms are most accurate at short range (noting that few thrown weapons can reach medium range). Two people can talk comfortably without raising their voices.</p><p>So... not sure who on the forums would have said that but it's erroneous bunk. A HOLDOUT blaster is short range. An Ionization blaster is Short range. A disruptor pistol is short. All other blasters listed in equipment are at least medium range. Short range would be from one side of a bar room to the other (several meters). Medium range would be from one side of a hangar bay or warehouse to the other (several dozen meters). Long range would be more like the length of a sports stadium (OVER several dozen meters). For the kind of cinematic Star-Wars-ish action that the FFG system is trying to create you shouldn't need - or want - more detail than that.</p><p></p><p>This is not a bug - it's a feature. You don't have to count squares and you don't even need slick battle maps and counters. Just a piece of paper with a reasonable drawing of an area and something to note who is where - and then the GM can APPROXIMATE the distances and decide whether it's short, medium, long, or whatever. In fact, it might be a useful tool to look at the DIFFICULTY you'd like to see the players/opponents have to use rather than narrow it down to: x meters is short, x<u>+1</u> meters is medium and if the terrain won't allow one or the other then tough noogies. Use the range you WANT it to be for the CHALLENGE you want it to be, rather than have a fight be easier or harder simply because of an imaginary line on the ground that says, "Beyond here be dragons and Long Range." If you want the PC's to get closer to the enemies then tell them they need to get closer for the range they want. Don't get bogged down in precision distance measurement.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6988126, member: 32740"] Actually, I think they're an excellent fit for Star Wars gameplay, and FFG rules in particular. To quote Edge of the Empire (p.208): Edge of the Empire relies on broad terms used to describe ranges and distances. Rather than have a player's attention focused on a grid, counting squares, Edge of the Empire uses more abstract means to represent position, distances, and ranges, thus allowing the players to focus on the action and the adventure." Again, EotE p.208, 209: Short range indicates up to several meters between targets. Many thrown weapons and small firearms are most accurate at short range (noting that few thrown weapons can reach medium range). Two people can talk comfortably without raising their voices. So... not sure who on the forums would have said that but it's erroneous bunk. A HOLDOUT blaster is short range. An Ionization blaster is Short range. A disruptor pistol is short. All other blasters listed in equipment are at least medium range. Short range would be from one side of a bar room to the other (several meters). Medium range would be from one side of a hangar bay or warehouse to the other (several dozen meters). Long range would be more like the length of a sports stadium (OVER several dozen meters). For the kind of cinematic Star-Wars-ish action that the FFG system is trying to create you shouldn't need - or want - more detail than that. This is not a bug - it's a feature. You don't have to count squares and you don't even need slick battle maps and counters. Just a piece of paper with a reasonable drawing of an area and something to note who is where - and then the GM can APPROXIMATE the distances and decide whether it's short, medium, long, or whatever. In fact, it might be a useful tool to look at the DIFFICULTY you'd like to see the players/opponents have to use rather than narrow it down to: x meters is short, x[U]+1[/U] meters is medium and if the terrain won't allow one or the other then tough noogies. Use the range you WANT it to be for the CHALLENGE you want it to be, rather than have a fight be easier or harder simply because of an imaginary line on the ground that says, "Beyond here be dragons and Long Range." If you want the PC's to get closer to the enemies then tell them they need to get closer for the range they want. Don't get bogged down in precision distance measurement. [/QUOTE]
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