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*TTRPGs General
Has anyone fixed range bands?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7007808" data-attributes="member: 6775031"><p>That's the exact same procedure as playing on a grid, except you didn't stop to measure distances. The GM pictures the scene in their head (and describes it to everyone), and that picture allows them to declare whether any given range is short or medium or whatever. But with abstract range bands, you're much more likely to make mistakes.</p><p></p><p>Imagine you have a bunch of stormtroopers surrounding a rebel, so you just decide that they're all short range to each other. And then you have another rebel across the street, so you say that one is at medium range to or from anyone in the cluster. But if you don't stop to think about the actual distances involved, you might not realize that two stormtroopers on the opposite ends of that group were actually <em>further</em> from each other than some of them are from the rebel across the street, which can suddenly matter if another rebels pops up on one edge of that group.</p><p></p><p>By going with actual numbers rather than your gut feeling, you can ensure that everything remains consistent. And it's not like it requires <em>more</em> work to say that the distance is ten meters than to say it's at medium range; the picture is already in the GM's head, after all, so you can already <em>see</em> what the actual distance is. Unless you're really bad and inconsistent with your distance estimates, I mean.</p><p></p><p>It's really just a matter of priorities, on whether you care more about speed of play or integrity of the process. Of course, if you <em>are</em> good at math and visualizing distances anyway, then you're not actually saving much time, and those inconsistencies will be much more apparent. If you <em>aren't</em> good at those things, then the time cost is higher. and you probably won't notice the inconsistencies. Or I guess some people may not actually care about the integrity of the process, so those people might also see it as a bad tradeoff, even if it's not saving them much time.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7007808, member: 6775031"] That's the exact same procedure as playing on a grid, except you didn't stop to measure distances. The GM pictures the scene in their head (and describes it to everyone), and that picture allows them to declare whether any given range is short or medium or whatever. But with abstract range bands, you're much more likely to make mistakes. Imagine you have a bunch of stormtroopers surrounding a rebel, so you just decide that they're all short range to each other. And then you have another rebel across the street, so you say that one is at medium range to or from anyone in the cluster. But if you don't stop to think about the actual distances involved, you might not realize that two stormtroopers on the opposite ends of that group were actually [I]further[/I] from each other than some of them are from the rebel across the street, which can suddenly matter if another rebels pops up on one edge of that group. By going with actual numbers rather than your gut feeling, you can ensure that everything remains consistent. And it's not like it requires [I]more[/I] work to say that the distance is ten meters than to say it's at medium range; the picture is already in the GM's head, after all, so you can already [I]see[/I] what the actual distance is. Unless you're really bad and inconsistent with your distance estimates, I mean. It's really just a matter of priorities, on whether you care more about speed of play or integrity of the process. Of course, if you [I]are[/I] good at math and visualizing distances anyway, then you're not actually saving much time, and those inconsistencies will be much more apparent. If you [I]aren't[/I] good at those things, then the time cost is higher. and you probably won't notice the inconsistencies. Or I guess some people may not actually care about the integrity of the process, so those people might also see it as a bad tradeoff, even if it's not saving them much time. [/QUOTE]
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