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Has anyone had new characters roleplay their childhoods?
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<blockquote data-quote="Terwox" data-source="post: 2765183" data-attributes="member: 1044"><p>I've both played and GM'd in a few games that did this. I like it. A lot!</p><p></p><p>Especially in a short one on one game I ran about a similar village of elves... ran through seven scenes or so that showcased how the character grew up, what her disposition was, who in the town was her friend, who was an antagonist, who was in-between, how her family life was, etc... really good idea if you're doing a homebrew and nobody knows what to expect, they can experience the game itself as a child for a bit.</p><p></p><p>In playing a game of this, we started as 12 year old gypsies... it was a really astounding game, and we played a large chunk of it on the run from goblins as more and more of the camp kept dying while we ran.. we aged and got more powerful in "game time"... it was fun, the characters had a real interaction -- we could roleplay being at camp, or an inn, the "calm after the storm" scenes, for a night, and everybody actually had fun with it because our characters had been through all that together as kids... well, I guess that could go for any characters at all who have been through a lot and were fun to roleplay together, but regardless -- it's a success story for starting as children! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But yes, all the PCs must be similar origin. But, ah, I really prefer games to be like that... I like games where the PCs are friends, and I like more where the PCs are essentially each other's family. Intra-party conflict can still happen, but it's not the "ok I don't care what you think I'll just kill your character" -- it's more, I dunno... compelling, I suppose.</p></blockquote><p></p>
[QUOTE="Terwox, post: 2765183, member: 1044"] I've both played and GM'd in a few games that did this. I like it. A lot! Especially in a short one on one game I ran about a similar village of elves... ran through seven scenes or so that showcased how the character grew up, what her disposition was, who in the town was her friend, who was an antagonist, who was in-between, how her family life was, etc... really good idea if you're doing a homebrew and nobody knows what to expect, they can experience the game itself as a child for a bit. In playing a game of this, we started as 12 year old gypsies... it was a really astounding game, and we played a large chunk of it on the run from goblins as more and more of the camp kept dying while we ran.. we aged and got more powerful in "game time"... it was fun, the characters had a real interaction -- we could roleplay being at camp, or an inn, the "calm after the storm" scenes, for a night, and everybody actually had fun with it because our characters had been through all that together as kids... well, I guess that could go for any characters at all who have been through a lot and were fun to roleplay together, but regardless -- it's a success story for starting as children! :) But yes, all the PCs must be similar origin. But, ah, I really prefer games to be like that... I like games where the PCs are friends, and I like more where the PCs are essentially each other's family. Intra-party conflict can still happen, but it's not the "ok I don't care what you think I'll just kill your character" -- it's more, I dunno... compelling, I suppose. [/QUOTE]
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