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Has anyone House Ruled the Half-Elf???
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<blockquote data-quote="Maximillian" data-source="post: 779260" data-attributes="member: 9471"><p>My fellow DM and I have thought long and hard on this issue. No one ever plays a half-elf, and when they have in the past, it was for the role-playing aspect of being from two different worlds, and yet none (yada yada yada, I'm Tanis). </p><p></p><p>In 3e, they get nothing but the "Any" favored class (Has anyone ever suffered multiclassing penalties? No one in my games...) and a watered down series of elf abilities, minus the best of them. This certainly doesn't push anyone to take the race, especially since their lack of ability modifiers doesn't push them toward any race in particular. </p><p></p><p>Here's an as-of-yet-untested idea that adds flavor two the half-elf without really giving them much power. </p><p></p><p>Racial Abilities:</p><p>* +2 Charisma, -2 Constitution. Half-elves, like their elven parent, suffer from a weak physical construction when compared to their human parent. Half-elves, in order to survive with no true homeland or people, generally develop strong personalities and learn how to deal with people from many different cultures.</p><p>* Medium Size: as medium size creatures, half-elves have no special bonuses or penalties due to their size.</p><p>* Base Speed: 30ft.</p><p>* Immunity to <em>sleep</em> spells and similar magic effects, and a +2 racial saving throw bonus against enchantment spells and effects.</p><p>* Low-Light Vision: Half-elves can see twice as far a human in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain their ability to discern color and detail under these conditions.</p><p>*+1 bonus on spot, listen and search checks. Half-elves share in some of their elven parent's keen senses.</p><p>* Elven Blood.</p><p>* Favored Class: Bard.</p><p></p><p>How do you all feel about that?</p><p></p><p>[edited to replace sleep/enchantment resistance]</p></blockquote><p></p>
[QUOTE="Maximillian, post: 779260, member: 9471"] My fellow DM and I have thought long and hard on this issue. No one ever plays a half-elf, and when they have in the past, it was for the role-playing aspect of being from two different worlds, and yet none (yada yada yada, I'm Tanis). In 3e, they get nothing but the "Any" favored class (Has anyone ever suffered multiclassing penalties? No one in my games...) and a watered down series of elf abilities, minus the best of them. This certainly doesn't push anyone to take the race, especially since their lack of ability modifiers doesn't push them toward any race in particular. Here's an as-of-yet-untested idea that adds flavor two the half-elf without really giving them much power. Racial Abilities: * +2 Charisma, -2 Constitution. Half-elves, like their elven parent, suffer from a weak physical construction when compared to their human parent. Half-elves, in order to survive with no true homeland or people, generally develop strong personalities and learn how to deal with people from many different cultures. * Medium Size: as medium size creatures, half-elves have no special bonuses or penalties due to their size. * Base Speed: 30ft. * Immunity to [i]sleep[/i] spells and similar magic effects, and a +2 racial saving throw bonus against enchantment spells and effects. * Low-Light Vision: Half-elves can see twice as far a human in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain their ability to discern color and detail under these conditions. *+1 bonus on spot, listen and search checks. Half-elves share in some of their elven parent's keen senses. * Elven Blood. * Favored Class: Bard. How do you all feel about that? [edited to replace sleep/enchantment resistance] [/QUOTE]
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Has anyone House Ruled the Half-Elf???
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