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General Tabletop Discussion
*Pathfinder & Starfinder
Has Anyone Houseruled Combat Actions?
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<blockquote data-quote="TeeSeeJay" data-source="post: 783717" data-attributes="member: 9969"><p>Well, here's what I've decided to do:</p><p></p><p>1. Define actions as "not an action," "free action," "simple action," and "complex action."</p><p></p><p>2. All not-an-actions and free actions remain the same.</p><p></p><p>3. All Standard, Partial, and Move-Equivalent actions become "Simple Actions"</p><p></p><p>4. All Full Round Actions become Complex Actions.</p><p></p><p>5. A character can perform 1 Complex OR 2 Simple actions each round.</p><p></p><p>6. Certain Simple actions, such as "Attack" can only be performed once per round.</p><p></p><p>7. "Full Attack" becomes a Simple action that can only follow a standard attack. So a character can (a) use only his first attack then do something else or (b) use his first attack and follow up with his additional attacks. This doesn't change the rules at all, just eliminates some -- IMO -- redundancy.</p><p></p><p>8. "Move" is defined as a Simple action -- you may move your speed as a simple action. That means you can move twice your speed in a single round by making both your simple actions "move" actions (So no need for the "Double Move" action -- again, redundant).</p><p></p><p>9. Any situation that calls for a "Partial Action" instead calls for a single "Simple Action" -- in the surprise round, under the affects of a Haste, etc.</p><p></p><p>Any thoughts or have I reinvented someone else's wheel?</p></blockquote><p></p>
[QUOTE="TeeSeeJay, post: 783717, member: 9969"] Well, here's what I've decided to do: 1. Define actions as "not an action," "free action," "simple action," and "complex action." 2. All not-an-actions and free actions remain the same. 3. All Standard, Partial, and Move-Equivalent actions become "Simple Actions" 4. All Full Round Actions become Complex Actions. 5. A character can perform 1 Complex OR 2 Simple actions each round. 6. Certain Simple actions, such as "Attack" can only be performed once per round. 7. "Full Attack" becomes a Simple action that can only follow a standard attack. So a character can (a) use only his first attack then do something else or (b) use his first attack and follow up with his additional attacks. This doesn't change the rules at all, just eliminates some -- IMO -- redundancy. 8. "Move" is defined as a Simple action -- you may move your speed as a simple action. That means you can move twice your speed in a single round by making both your simple actions "move" actions (So no need for the "Double Move" action -- again, redundant). 9. Any situation that calls for a "Partial Action" instead calls for a single "Simple Action" -- in the surprise round, under the affects of a Haste, etc. Any thoughts or have I reinvented someone else's wheel? [/QUOTE]
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Has Anyone Houseruled Combat Actions?
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