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Has Anyone Introduced New Gamers to 4E?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4974863" data-attributes="member: 11300"><p>In answer to your question, I have to say no in regards to 4e.</p><p></p><p>However, for a brand new group like this, perhaps the thing to do is to focus on the roleplaying elements, trying to keep mechanics well and truly in the background. [This obviously depends somewhat on the background of the new players too. If you think the mechanics-side of things would be interesting and easily acquired, please ignore this advice.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />]</p><p></p><p>Funnily enough, I actually think 3E would be just as easy to introduce new players to the game (both versions have their hidden complexities for absolute novices). I suppose I'm focusing on teaching new players to tell me what they want their character to do during a game, not to tell me what mechanic/power/ability they are using. This places more burden on you as DM to describe things and keep them moving but heh... all in the name of fun and giving your new group the D&D bug.</p><p></p><p>Perhaps if they describe their characters to you and you transfer this into pre-generated characters (using your expertise) that they can use and eventually swap abilities/feats/powers in and out as they gain rules knowledge. Whatever is going to be fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4974863, member: 11300"] In answer to your question, I have to say no in regards to 4e. However, for a brand new group like this, perhaps the thing to do is to focus on the roleplaying elements, trying to keep mechanics well and truly in the background. [This obviously depends somewhat on the background of the new players too. If you think the mechanics-side of things would be interesting and easily acquired, please ignore this advice.;)] Funnily enough, I actually think 3E would be just as easy to introduce new players to the game (both versions have their hidden complexities for absolute novices). I suppose I'm focusing on teaching new players to tell me what they want their character to do during a game, not to tell me what mechanic/power/ability they are using. This places more burden on you as DM to describe things and keep them moving but heh... all in the name of fun and giving your new group the D&D bug. Perhaps if they describe their characters to you and you transfer this into pre-generated characters (using your expertise) that they can use and eventually swap abilities/feats/powers in and out as they gain rules knowledge. Whatever is going to be fun. :) Best Regards Herremann the Wise [/QUOTE]
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