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Has Anyone Introduced New Gamers to 4E?
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<blockquote data-quote="Davachido" data-source="post: 4975313" data-attributes="member: 85919"><p>I introduced about 8 new players in 2 different gaming groups this last week to 4e. It took some time but they are getting there. Everyone is different so they will all learn differently, though the first thing they will need is a class that they will enjoy the type of playstyle/idea of the class. I tried to get them to pick a class that they most liked the look of first, thankfully I wasn't the only vet player there as some of my friends from last year's play group helped me explain the rules at a better pace.</p><p> </p><p>Though a few things to note:</p><ul> <li data-xf-list-type="ul">Explain carefully how 'attack' and 'damage' rolls work as this seems to be the hardest thing to grasp for new players as I've noticed. Mostly how to calculate them from the base stats.</li> <li data-xf-list-type="ul">Use a series of combats to introduce different parts of the combat system to them. e.g. First combat; basic flow. Second combat; Action points added. Third combat; Second wind and status effects from enemies.</li> <li data-xf-list-type="ul">I used a mini-dungeon run at the end of the first session to introduce the new players to the idea of traps and exploration which they seemed to grasp quite quickly.</li> <li data-xf-list-type="ul">If a player doesn't like the class they picked, encourage them to take a new one. Try to suggest one that is akin to how they played through the first session. Having a player go through a campaign with a class they don't like espcially a new player isn't the greatest of things.</li> </ul></blockquote><p></p>
[QUOTE="Davachido, post: 4975313, member: 85919"] I introduced about 8 new players in 2 different gaming groups this last week to 4e. It took some time but they are getting there. Everyone is different so they will all learn differently, though the first thing they will need is a class that they will enjoy the type of playstyle/idea of the class. I tried to get them to pick a class that they most liked the look of first, thankfully I wasn't the only vet player there as some of my friends from last year's play group helped me explain the rules at a better pace. Though a few things to note: [LIST] [*]Explain carefully how 'attack' and 'damage' rolls work as this seems to be the hardest thing to grasp for new players as I've noticed. Mostly how to calculate them from the base stats. [*]Use a series of combats to introduce different parts of the combat system to them. e.g. First combat; basic flow. Second combat; Action points added. Third combat; Second wind and status effects from enemies. [*]I used a mini-dungeon run at the end of the first session to introduce the new players to the idea of traps and exploration which they seemed to grasp quite quickly. [*]If a player doesn't like the class they picked, encourage them to take a new one. Try to suggest one that is akin to how they played through the first session. Having a player go through a campaign with a class they don't like espcially a new player isn't the greatest of things. [/LIST] [/QUOTE]
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