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General Tabletop Discussion
*Dungeons & Dragons
Has anyone made feats into tiers?
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<blockquote data-quote="Benjamin Olson" data-source="post: 7993114" data-attributes="member: 6988941"><p>The value of almost any feat is based on what you enjoy about the game, how you play your character, where the ability scores you are sacrificing are at, what level you are at and, your expectations, subchoices you make for the feat, and how the DM rules on things. Ratings are always going to be subjective, but feat ratings are going to be a particularly biased form of subjective.</p><p></p><p>I think it would be great if there was a multi-tier feat system, but they haven't really been written for that. There are those that kind of suck in most cases, and some that are borderline broken played correctly with the right build, taken at the right time. But there are not enough of these, and plenty of common class/builds don't really have a particularly powerful feat available.</p><p></p><p>The major exception, of course, is that many of them are written as "half feats". I've definitely heard of groups just doing "everyone chooses a half-feat without the ability boost" at character creation. Most other feats have constituent parts that one could hypothetically use as lesser feats, but these are not really balanced against the other constituent parts of the feat so how to divide them up is a tricky question.</p><p></p><p>If I was going to let people grab more "lesser" feats it would probably consist of a single half feat at level 1 for flavor and then again to particular classes where they have levels I find uninspiring. But then the problem with that is that Rangers would get like 5 extra half feats.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7993114, member: 6988941"] The value of almost any feat is based on what you enjoy about the game, how you play your character, where the ability scores you are sacrificing are at, what level you are at and, your expectations, subchoices you make for the feat, and how the DM rules on things. Ratings are always going to be subjective, but feat ratings are going to be a particularly biased form of subjective. I think it would be great if there was a multi-tier feat system, but they haven't really been written for that. There are those that kind of suck in most cases, and some that are borderline broken played correctly with the right build, taken at the right time. But there are not enough of these, and plenty of common class/builds don't really have a particularly powerful feat available. The major exception, of course, is that many of them are written as "half feats". I've definitely heard of groups just doing "everyone chooses a half-feat without the ability boost" at character creation. Most other feats have constituent parts that one could hypothetically use as lesser feats, but these are not really balanced against the other constituent parts of the feat so how to divide them up is a tricky question. If I was going to let people grab more "lesser" feats it would probably consist of a single half feat at level 1 for flavor and then again to particular classes where they have levels I find uninspiring. But then the problem with that is that Rangers would get like 5 extra half feats. [/QUOTE]
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Has anyone made feats into tiers?
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