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General Tabletop Discussion
*Dungeons & Dragons
Has anyone made feats into tiers?
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<blockquote data-quote="NotAYakk" data-source="post: 8007108" data-attributes="member: 72555"><p>My problem with banning the damage ones is that they are the feats that seriously compete, combat-power wise, with getting to 20 in your primary stat.</p><p></p><p>And even then they often lose.</p><p></p><p>They are only really strong against very low AC foes, or when you have advantage. Advantage in turn requires serious investment (by at least 1 party member), landing a spell against a save, or concentration.</p><p></p><p>Concentration competes with polymorph, haste, animate objects, etc - very powerful spells.</p><p></p><p>Now liberal use of commands in animate objects can be used to generate some advantage, or familiars, or the like. But now you have a tower of investment, not just one feat.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8007108, member: 72555"] My problem with banning the damage ones is that they are the feats that seriously compete, combat-power wise, with getting to 20 in your primary stat. And even then they often lose. They are only really strong against very low AC foes, or when you have advantage. Advantage in turn requires serious investment (by at least 1 party member), landing a spell against a save, or concentration. Concentration competes with polymorph, haste, animate objects, etc - very powerful spells. Now liberal use of commands in animate objects can be used to generate some advantage, or familiars, or the like. But now you have a tower of investment, not just one feat. [/QUOTE]
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Has anyone made feats into tiers?
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