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*TTRPGs General
Has anyone managed to make the monk less oriental?
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<blockquote data-quote="Driddle" data-source="post: 2112339" data-attributes="member: 3447"><p>Perhaps you're missing the point here, then. Because no one is trying to argue whether this particular class -- let's call it a "Monk," for shorthand, or "Class-X" -- does or does not attain certain funky abilities, or whether those funky abilities are or are not "Western" themselves. ... Class-X gets funky abilities. That's a given. Yeah, it's in the rules.</p><p></p><p>The point we're playing with is how to rename and re-envision those funky abilities so they don't feel so much like they came from a cliche "Eastern" genre.</p><p></p><p>The second aspect of your argument seems to be this: Can we point to any archetypical "Western" character that moves really fast, for example, or (as you noted) gets lighter than air, or does massive amounts of damage with his bare fisties? ... Mmmmm, probably not. But <em>so what?</em> There are a whole frippin lot of character classes in this game system that have had all sorts of pseudo-magical justifications attached for the funky abilities they gain. This Class-X/Monk class can easily be treated the same.</p><p></p><p>I'm going to propose again (because no one discussed it before, woe is me) the concept of "Living Spell" or "Arcane Internalist," a character (class) that internalizes magic to the point that each movement he makes is powered by mana itself. Instead of "ki," he focuses mana into his massive unarmed blows, for example. ... Ends up being the same character, game mechanics-wise, as a "Monk," but with all different trappings and justifications.</p></blockquote><p></p>
[QUOTE="Driddle, post: 2112339, member: 3447"] Perhaps you're missing the point here, then. Because no one is trying to argue whether this particular class -- let's call it a "Monk," for shorthand, or "Class-X" -- does or does not attain certain funky abilities, or whether those funky abilities are or are not "Western" themselves. ... Class-X gets funky abilities. That's a given. Yeah, it's in the rules. The point we're playing with is how to rename and re-envision those funky abilities so they don't feel so much like they came from a cliche "Eastern" genre. The second aspect of your argument seems to be this: Can we point to any archetypical "Western" character that moves really fast, for example, or (as you noted) gets lighter than air, or does massive amounts of damage with his bare fisties? ... Mmmmm, probably not. But [I]so what?[/I] There are a whole frippin lot of character classes in this game system that have had all sorts of pseudo-magical justifications attached for the funky abilities they gain. This Class-X/Monk class can easily be treated the same. I'm going to propose again (because no one discussed it before, woe is me) the concept of "Living Spell" or "Arcane Internalist," a character (class) that internalizes magic to the point that each movement he makes is powered by mana itself. Instead of "ki," he focuses mana into his massive unarmed blows, for example. ... Ends up being the same character, game mechanics-wise, as a "Monk," but with all different trappings and justifications. [/QUOTE]
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Has anyone managed to make the monk less oriental?
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