Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Has anyone played act 2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 3429340" data-attributes="member: 20805"><p>Second session of my campaign was tonight, and we finished off an abbreviated version of Acts 3 & 4 of the first module.</p><p></p><p> If I was running this every other weekend, I think I would leave everything in and goes all out with the war flavour and other really good details that are in the module. Since I only have a once a month game that is limited to about 4 hours, I plan on handling only two combats per session.</p><p></p><p>My thoughts on the combat sequences so far:</p><p></p><p> Poisen Apple Pub:</p><p> - Awesome setup and interesting battle area. My group struggled through but was victorious. 5 characters + Torrent, but no front line fighters. Use of Reserve Points allowed the group to continue without resting.</p><p></p><p>Conservatory:</p><p> - Awesome battlefield.. however in play it ended up not so good. The PC's couldn't hit the bad guys and the bad guys basicaly ran the entire combat. Difficult to run without causing major problems</p><p></p><p>Elvish Ghetto:</p><p> - Interesting battlefield set-up, the Badgers were a bit of a speed bump, and the Elves were doing retrograde action almost from the start. A map of the upstairs would have been useful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Gauntlet:</p><p> - As predicted, the ambush went awry for the bad guys almost from the start. Only one of six horsed failed thier save and bolted. Most of the PC's ended up just around the first bend where *they* ambushed the ambushers... it was touch and go for a bit, then the massed power of the group came into play and Renard was done for.</p><p></p><p>BTW, type in the back statblock for Renard. The flavour text reads "black studded leather" and the stats show +1 chain shirt </p><p></p><p></p><p>For low level combat it was nice to see mostly decent tactics, as well as some stupid tactics. So far with possibly 7 PCs the only changes I am making is skipping some non-essential encounters for times sake and keeping the loot to a minimum</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3429340, member: 20805"] Second session of my campaign was tonight, and we finished off an abbreviated version of Acts 3 & 4 of the first module. If I was running this every other weekend, I think I would leave everything in and goes all out with the war flavour and other really good details that are in the module. Since I only have a once a month game that is limited to about 4 hours, I plan on handling only two combats per session. My thoughts on the combat sequences so far: Poisen Apple Pub: - Awesome setup and interesting battle area. My group struggled through but was victorious. 5 characters + Torrent, but no front line fighters. Use of Reserve Points allowed the group to continue without resting. Conservatory: - Awesome battlefield.. however in play it ended up not so good. The PC's couldn't hit the bad guys and the bad guys basicaly ran the entire combat. Difficult to run without causing major problems Elvish Ghetto: - Interesting battlefield set-up, the Badgers were a bit of a speed bump, and the Elves were doing retrograde action almost from the start. A map of the upstairs would have been useful :) The Gauntlet: - As predicted, the ambush went awry for the bad guys almost from the start. Only one of six horsed failed thier save and bolted. Most of the PC's ended up just around the first bend where *they* ambushed the ambushers... it was touch and go for a bit, then the massed power of the group came into play and Renard was done for. BTW, type in the back statblock for Renard. The flavour text reads "black studded leather" and the stats show +1 chain shirt For low level combat it was nice to see mostly decent tactics, as well as some stupid tactics. So far with possibly 7 PCs the only changes I am making is skipping some non-essential encounters for times sake and keeping the loot to a minimum [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Has anyone played act 2?
Top