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has anyone played/dm'd shadow run?
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<blockquote data-quote="Shard O'Glase" data-source="post: 52039" data-attributes="member: 1134"><p><strong>magic too powerul</strong></p><p></p><p>I also find this hard to believe. He must be doing something wrong somewhere. If someone hasa will of 6 to do anything to them I have to roll some 6s on my sorcery check. I might bust out 12 dice, maybe 14 to 16 if I'm very experienced. So I'll likely get what 2-4 successes. Now I can start the damage off at deadly damage but then the drain is deadly as well(for a stun bolt if stun ball its deadly with a high target number), so I'd need 8 successes on my drain resistence check to take no damage. Now the target number may be 2 for a stun bolt depending on the force, but still even with a will of 6 its likely I won't get 8 successes. Also if the target gets as many successes on the resistence check you take he'she takes no damage, you don't scale the damage down the target effectively dodged the spell. Assuming the other group has a mage he can dish some dice for defense of the group making this even more unlikely. </p><p></p><p> If you want nasty, equip the street sam with a narco-jet pistol those without toxin extractors or really high bodies will be dropping like flies.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 52039, member: 1134"] [b]magic too powerul[/b] I also find this hard to believe. He must be doing something wrong somewhere. If someone hasa will of 6 to do anything to them I have to roll some 6s on my sorcery check. I might bust out 12 dice, maybe 14 to 16 if I'm very experienced. So I'll likely get what 2-4 successes. Now I can start the damage off at deadly damage but then the drain is deadly as well(for a stun bolt if stun ball its deadly with a high target number), so I'd need 8 successes on my drain resistence check to take no damage. Now the target number may be 2 for a stun bolt depending on the force, but still even with a will of 6 its likely I won't get 8 successes. Also if the target gets as many successes on the resistence check you take he'she takes no damage, you don't scale the damage down the target effectively dodged the spell. Assuming the other group has a mage he can dish some dice for defense of the group making this even more unlikely. If you want nasty, equip the street sam with a narco-jet pistol those without toxin extractors or really high bodies will be dropping like flies. [/QUOTE]
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has anyone played/dm'd shadow run?
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