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has anyone played/dm'd shadow run?
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<blockquote data-quote="UnDfind" data-source="post: 52753" data-attributes="member: 2744"><p><strong>Getting into shadowrun</strong></p><p></p><p>First off, Shadowrun requires reading...LOTS OF IT, if you're gonna run it. The actual game mechanics are as simple as can be, but the way you go about doing things is rather complicated. Deckers have to know whether or not "Green" is a good thing, and what the benefits are for running hot or cold. Mages need to know how they can initiate, and what drain is and how it works. It's not that bad if you're a player, but running the game requires a bit of dedication. I've been running Shadowrun since '94 and have had nothing but but fun the entire time.</p><p></p><p>Benefits of Shadowrun: The world is continuous, meaning that the next supplement that comes out will be a certain amount of game-time after that last one (kind of like how WOTC is handling FR). 3rd ed started in 2060, and has since progressed a couple of years to the return of halley's comet. </p><p></p><p>If you like continuity, you will LOVE Shadowrun (SR). If you like mysteries and figuring stuff out, run both Earthdawn (ED) and SR, and you'll start realizing things that blow your mind. The original creators (FASA) connected their fantasy setting (ED) and their Cyberpunk game (SR) in an amazing way. If you look closely, you'll start realizing that some characters in ED are in fact the same characters in SR. Events link the two and sometimes (rarely) even roll over so that effects thousands of years different (in one direction or the other) can be felt resulting from events in the other game.</p><p></p><p>Though SR is now owned by Wizkids, and Earthdawn is run by Living Room Games, I have assurances from the guys at LRG (they're pretty cool if you ever get to meet them) that this link will stay in effect, but that was before Wizkids got SR. </p><p></p><p>All in all, SR is one of the rare gems to have sprung up in the RPG world. I highly reccomend it.</p></blockquote><p></p>
[QUOTE="UnDfind, post: 52753, member: 2744"] [b]Getting into shadowrun[/b] First off, Shadowrun requires reading...LOTS OF IT, if you're gonna run it. The actual game mechanics are as simple as can be, but the way you go about doing things is rather complicated. Deckers have to know whether or not "Green" is a good thing, and what the benefits are for running hot or cold. Mages need to know how they can initiate, and what drain is and how it works. It's not that bad if you're a player, but running the game requires a bit of dedication. I've been running Shadowrun since '94 and have had nothing but but fun the entire time. Benefits of Shadowrun: The world is continuous, meaning that the next supplement that comes out will be a certain amount of game-time after that last one (kind of like how WOTC is handling FR). 3rd ed started in 2060, and has since progressed a couple of years to the return of halley's comet. If you like continuity, you will LOVE Shadowrun (SR). If you like mysteries and figuring stuff out, run both Earthdawn (ED) and SR, and you'll start realizing things that blow your mind. The original creators (FASA) connected their fantasy setting (ED) and their Cyberpunk game (SR) in an amazing way. If you look closely, you'll start realizing that some characters in ED are in fact the same characters in SR. Events link the two and sometimes (rarely) even roll over so that effects thousands of years different (in one direction or the other) can be felt resulting from events in the other game. Though SR is now owned by Wizkids, and Earthdawn is run by Living Room Games, I have assurances from the guys at LRG (they're pretty cool if you ever get to meet them) that this link will stay in effect, but that was before Wizkids got SR. All in all, SR is one of the rare gems to have sprung up in the RPG world. I highly reccomend it. [/QUOTE]
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has anyone played/dm'd shadow run?
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