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has anyone played/dm'd shadow run?
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<blockquote data-quote="Metheus" data-source="post: 52920" data-attributes="member: 2148"><p><strong>Ah Shadowrun</strong></p><p></p><p>I played a 2E SR game back in the day ('93) and also some 1E before that. I enjoyed the setting immensely, and it wasnt too much of a stretch of the imagination that multinational corporations became their own countries.</p><p>I did have one problem with the game as it went on, but this is more of a story problem than anything with game mechanics. Much like FR and its silly infusion of dark elves and shades everywhere just because it was a 'cool idea,' SR became glutted with insect totem creatures (bugs) and super crazy high level initiate mages/ physical adepts. The original game of average joe heroes scrapping it out in the unlit avenues of the SIN-less was great, until, like FR, every shopkeep or bum you ran into was an insect totem or physical adept that could rip you apart if you didnt give them spare change.</p><p> Besides that the movement towards Earthdawn played up way too much meta-human racial history crap that never really needed to be a part of the game. Again, elves became the center of the universe and immediately annoying like every other role-playing game.</p><p> The one game mechanic problem we had when playing was with rigging/decking. It was way too time intensive and not exciting to play as opposed to the straight magic/firearm combat, so we ended up pretty much scrapping those from the game. </p><p> I would like to see how 3E is, but as a game, I'm happy with D+D and its system. Besides, I lost my giant bag of d6s.</p></blockquote><p></p>
[QUOTE="Metheus, post: 52920, member: 2148"] [b]Ah Shadowrun[/b] I played a 2E SR game back in the day ('93) and also some 1E before that. I enjoyed the setting immensely, and it wasnt too much of a stretch of the imagination that multinational corporations became their own countries. I did have one problem with the game as it went on, but this is more of a story problem than anything with game mechanics. Much like FR and its silly infusion of dark elves and shades everywhere just because it was a 'cool idea,' SR became glutted with insect totem creatures (bugs) and super crazy high level initiate mages/ physical adepts. The original game of average joe heroes scrapping it out in the unlit avenues of the SIN-less was great, until, like FR, every shopkeep or bum you ran into was an insect totem or physical adept that could rip you apart if you didnt give them spare change. Besides that the movement towards Earthdawn played up way too much meta-human racial history crap that never really needed to be a part of the game. Again, elves became the center of the universe and immediately annoying like every other role-playing game. The one game mechanic problem we had when playing was with rigging/decking. It was way too time intensive and not exciting to play as opposed to the straight magic/firearm combat, so we ended up pretty much scrapping those from the game. I would like to see how 3E is, but as a game, I'm happy with D+D and its system. Besides, I lost my giant bag of d6s. [/QUOTE]
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