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has anyone played/dm'd shadow run?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 52937" data-attributes="member: 710"><p>For the problem with the powermage: Remember to take sight modifers into account when casting spells. They do not only apply in armed combat. </p><p>And remember that it should never be only combat solving your problems...</p><p>Mages can be severely weakend if you want to stay calm - patroling spirits (even watcher can do this job) or mages can easily spot a mage casting spells or summoning spirits, and many runs are considered a failure if you get into combat. </p><p></p><p>For the Essence: </p><p>Remember that the ShadowRun Setting was developed 1989. This is also the reason why handys still have a weight of 1 kg. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>And also remember that it is not our universe, its a parallel universe, which, for some time, developed equal to ours.</p><p></p><p>That is, by the way, one of the best things in shadowrun - it is like our world, the Earth, with all its cities, states, continents. </p><p>You can, if you wish, have a run in your own home town (well, I can`t. My hometown is now part of the North Sea - though, we could run a underwater adventure, but most likely we won`t)</p><p></p><p>I love the SR System for not beeing class based, it gives you much more oppertunities than DnD. </p><p>SR combat can be deadly, so try to avoid it, and when you do it, hold some dice buckets ready AND be tactically skilled!</p><p></p><p>The rules are not always great (it`s probably the weakest thing in Shadowrun), but it could be fixed - without a D20 Conversion, which I don`t think would fit the Universe...</p><p>(Just as an example, in Standard Shadowrun Campaigns you will not start as a D&D Equvialent of a 1st level character. Starting Characters have much more skills, abilities, money and spells available than a D&D Starting Character...)</p><p></p><p>PS: </p><p>a link to the german message board for SR: </p><p><a href="http://www.fanpro.com/forum/index.php?c=2" target="_blank">http://www.fanpro.com/forum/index.php?c=2</a></p><p>and an english forum (I do not visit it frequently):</p><p><a href="http://forums.dumpshock.com/cgi-bin/Ultimate.cgi?action=intro" target="_blank">http://forums.dumpshock.com/cgi-bin/Ultimate.cgi?action=intro</a></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 52937, member: 710"] For the problem with the powermage: Remember to take sight modifers into account when casting spells. They do not only apply in armed combat. And remember that it should never be only combat solving your problems... Mages can be severely weakend if you want to stay calm - patroling spirits (even watcher can do this job) or mages can easily spot a mage casting spells or summoning spirits, and many runs are considered a failure if you get into combat. For the Essence: Remember that the ShadowRun Setting was developed 1989. This is also the reason why handys still have a weight of 1 kg. :) And also remember that it is not our universe, its a parallel universe, which, for some time, developed equal to ours. That is, by the way, one of the best things in shadowrun - it is like our world, the Earth, with all its cities, states, continents. You can, if you wish, have a run in your own home town (well, I can`t. My hometown is now part of the North Sea - though, we could run a underwater adventure, but most likely we won`t) I love the SR System for not beeing class based, it gives you much more oppertunities than DnD. SR combat can be deadly, so try to avoid it, and when you do it, hold some dice buckets ready AND be tactically skilled! The rules are not always great (it`s probably the weakest thing in Shadowrun), but it could be fixed - without a D20 Conversion, which I don`t think would fit the Universe... (Just as an example, in Standard Shadowrun Campaigns you will not start as a D&D Equvialent of a 1st level character. Starting Characters have much more skills, abilities, money and spells available than a D&D Starting Character...) PS: a link to the german message board for SR: [url]http://www.fanpro.com/forum/index.php?c=2[/url] and an english forum (I do not visit it frequently): [url]http://forums.dumpshock.com/cgi-bin/Ultimate.cgi?action=intro[/url] [/QUOTE]
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