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has anyone played/dm'd shadow run?
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<blockquote data-quote="Kesh" data-source="post: 53547" data-attributes="member: 1308"><p>Ahhh, Shadowrun. I have many fond memories of this game. And yes, 3e is a major improvement over the previous editions.</p><p></p><p>The game is definitely a matter of taste, though. Most people either love it or hate it, for one reason or another. Personally, I love it. The mechanics are easy to learn, the world is very rich and full of variety, and you can play the game however you want. Greedy mercenaries, bloodthirsty gangers, average joes trying to live with the odds stacked against them, or bigger-than-life heroes trying to save the world from nasties.</p><p></p><p>A d20 conversion wouldn't be terribly difficult. You'd need a Wount Point/Vitality Point system rather than HP. The skill system would be a breeze to convert, after realigning some of the Abilities to match d20 (Str-Str, Quickness-Dexterity, etc.). Probably the hardest thing to convert would be the magic system or the weapons, but even that's not too bad. The biggest problem would be preventing the import of D&D or Star Wars items into the game... a Deck of Many Things is just insanely out of proportion to the magic level of Shadowrun, and a blaster is beyond their technology (energy weapons are the size of a Ghostbusters power pack).</p><p></p><p>Depending on how it's played, SR can either be <em>very</em> lethal, or the characters may be almost impossible to kill. Again, it's something the GM can control a bit.</p><p></p><p>Regarding the super-mage mentioned earlier, he's probably bending the rules a bit. Cyberware actually makes it <em>harder</em> to resist drain from spellcasting, and if his spells are that powerful he should be taking some nasty drain.</p></blockquote><p></p>
[QUOTE="Kesh, post: 53547, member: 1308"] Ahhh, Shadowrun. I have many fond memories of this game. And yes, 3e is a major improvement over the previous editions. The game is definitely a matter of taste, though. Most people either love it or hate it, for one reason or another. Personally, I love it. The mechanics are easy to learn, the world is very rich and full of variety, and you can play the game however you want. Greedy mercenaries, bloodthirsty gangers, average joes trying to live with the odds stacked against them, or bigger-than-life heroes trying to save the world from nasties. A d20 conversion wouldn't be terribly difficult. You'd need a Wount Point/Vitality Point system rather than HP. The skill system would be a breeze to convert, after realigning some of the Abilities to match d20 (Str-Str, Quickness-Dexterity, etc.). Probably the hardest thing to convert would be the magic system or the weapons, but even that's not too bad. The biggest problem would be preventing the import of D&D or Star Wars items into the game... a Deck of Many Things is just insanely out of proportion to the magic level of Shadowrun, and a blaster is beyond their technology (energy weapons are the size of a Ghostbusters power pack). Depending on how it's played, SR can either be [i]very[/i] lethal, or the characters may be almost impossible to kill. Again, it's something the GM can control a bit. Regarding the super-mage mentioned earlier, he's probably bending the rules a bit. Cyberware actually makes it [i]harder[/i] to resist drain from spellcasting, and if his spells are that powerful he should be taking some nasty drain. [/QUOTE]
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has anyone played/dm'd shadow run?
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